public static void Update() { Collision.Update(); Pause.Update(); // Start Menu if (GAME_SETTINGS.Status == GAME_SETTINGS.Scene.Start) { Objects.menu.Update(); } // Settings menu if (GAME_SETTINGS.Status == GAME_SETTINGS.Scene.Settings) { Objects.settings.Update(); } // Map select else if (GAME_SETTINGS.Status == GAME_SETTINGS.Scene.Maps) { Objects.maps.Update(); } // In Game else if (GAME_SETTINGS.Status == GAME_SETTINGS.Scene.InGame) { // statics Shoot.Update(); Zombie_manager.Update(); Shops.Update(); Highscore.Update(); // Objects Objects.bullets.Update(); Objects.player.Update(); Objects.weapon.Update(); } Objects.camera.UpdateCamera(Objects.View); }
public IHttpActionResult Update(ShopDTO shop) { return(Ok(Shops.Update(shop))); }