public void Despawn(Shopper s, bool removeShopper = true) { if (s.IsInfectious()) { m_NumInfectious--; } // Update running totals of healthy and exposed. if (s.IsHealthy()) { m_FinalHealthy++; NumHealthyChanged?.Invoke(m_FinalHealthy); } if (s.IsExposed()) { m_FinalExposed++; NumContagiousChanged?.Invoke(m_FinalExposed); } if (removeShopper) { m_AllShoppers.Remove(s); } Destroy(s.gameObject); }