Пример #1
0
 /// <summary>
 /// 销毁前处理
 /// </summary>
 protected override void UIDestroyCallback()
 {
     if (_mono != null)
     {
         UnityEngine.Object.DestroyImmediate(_mono);
         _mono = null;
     }
 }
Пример #2
0
 /// <summary>
 /// 界面加载完成后调用
 /// </summary>
 protected override void UICreateCallback()
 {
     _shopData = GetShopItem(_itemID);
     _mono     = winObject.AddComponent <ShopRechargeOtherMono>();
 }