Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            Game1.self.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);

            if (popupToDraw != null)
            {
                Darker.CurrentTechnique.Passes[0].Apply();
                popupToDraw.Draw(spriteBatch);
            }
            Game1.self.spriteBatch.Draw(Game1.self.Wallpaper, new Vector2(0, 0), Color.White);

            switch (state)
            {
            case State.MainMenu:
                mainMenu.Draw(gameTime);
                break;

            case State.OptionsMenu:
                settingsMenu.Draw(gameTime);
                break;

            case State.LoginMenu:
                loginMenu.Draw(gameTime);
                break;

            case State.RegisterMenu:
                registerMenu.Draw(gameTime);
                break;

            case State.DeckMenu:
                deckMenu.Draw(gameTime);
                break;

            case State.GameWindow:
                gameWindow.Draw(gameTime);
                break;

            case State.ShopMenu:
                shopMenu.Draw(gameTime);
                break;

            case State.FleetMenu:
                fleetMenu.Draw(gameTime);
                break;

            case State.CardsMenu:
                cardsMenu.Draw(gameTime);
                break;
            }

            if (tooltipToDraw != null)
            {
                tooltipToDraw.Draw(spriteBatch);
            }
            base.Draw(gameTime);
            Game1.self.spriteBatch.End();
            if (popupToDraw != null)
            {
                Game1.self.spriteBatch.Begin();
                popupToDraw.Draw(spriteBatch);
                Game1.self.spriteBatch.End();
            }
        }