Пример #1
0
    void Start()
    {
        labelTextObj = transform.Find("LabelText").gameObject;

        // Count each type of Card.
        Pack                     pack           = ShopLogic.packInventory[packId];
        string                   packName       = pack.packName;
        List <CardInfo>          packCards      = pack.cardList;
        Dictionary <string, int> cardNameCounts = new Dictionary <string, int>();

        foreach (CardInfo cardInfo in packCards)
        {
            if (!cardNameCounts.ContainsKey(cardInfo.cardName))
            {
                cardNameCounts[cardInfo.cardName] = 0;
            }
            cardNameCounts[cardInfo.cardName] += 1;
        }

        // Display something like "3 x [ ]" for each type of Card.
        Transform cardsContainer = transform.Find("CardsContainer");
        Transform cardsViewport  = cardsContainer.Find("Viewport");
        Transform cardsContent   = cardsViewport.Find("Content");

        foreach (string cardName in cardNameCounts.Keys)
        {
            string     cardId   = MiscHelpers.getRandomId();
            CardInfo   cardInfo = new CardInfo(cardName, cardId);
            GameObject cardObj  = PrefabInstantiator.P.CreateCard(
                cardInfo, cardsContent, isInTrial: false
                );

            GameObject aboveCardTextObj   = cardObj.transform.Find("AboveCardText").gameObject;
            Text       numCardRepeatsText = aboveCardTextObj.GetComponent <Text>();
            numCardRepeatsText.text = $"{cardNameCounts[cardName]} x ";
        }

        // Display the price of this pack.
        int price = ShopLogic.getBaseCashValueOfPack(packId);

        labelTextObj.GetComponent <Text>().text = $"{packName} - Price: {price}";
    }
Пример #2
0
    /* PUBLIC API */

    public void clickAddPack()

    /* Override this function of IPointerClickHandler. Triggers when this PackDisplay is clicked.
     *
     * :param PointerEventData eventData: This interface is defined by Unity.
     */
    {
        if (ShopLogic.packsAddedToCart.Contains(packId))
        {
            ShopLogic.packsAddedToCart.Remove(packId);
            labelTextObj.GetComponent <Text>().fontStyle = FontStyle.Normal;
        }
        else
        {
            int availableCash = CampaignLogic.currentCash - ShopLogic.getExpensesInCart();
            int packPrice     = ShopLogic.getBaseCashValueOfPack(packId);
            if (availableCash >= packPrice)
            {
                ShopLogic.packsAddedToCart.Add(packId);
                labelTextObj.GetComponent <Text>().fontStyle = FontStyle.Bold;
            }
        }
    }