void OnTriggerEnter(Collider c) { gameObject.transform.parent.transform.GetComponent <Rigidbody>().isKinematic = true; gameObject.SetActive(false); int score = 5 - int.Parse(c.gameObject.name); sceneController.Count(score); }
void OnTriggerEnter(Collider c) { gameObject.transform.parent.transform.GetComponent <Rigidbody>().isKinematic = true; gameObject.SetActive(false); int score = 5 - int.Parse(c.gameObject.name); sceneController.Count(score); }