public virtual void Start() { var parent = gameObject.transform.parent.gameObject; shooterCollider = parent.GetComponent <Collider2D>(); shooterTag = parent.tag; damage = parent.GetComponent <Entity>().damage; ShootingAbility = GetComponentInParent <ShootingAbility>(); ShootingAbility.OnModifierAdded += ModifierChangedHandler; ShootingAbility.OnModifierRemoved += ModifierChangedHandler; if (ShootingAbility == null) { Debug.LogError("Using Gun without Shooting ability on parent"); } StartCoroutine(PeriodicallyShootCoroutine(ShootingAbility.isInfinityShooting, ShootingAbility.shootsCount)); }
public override void Init(ShootingAbility ability) { base.Init(ability); player = GameManager.instance.Player.transform; }
private void Start() { playerShootingAbility = GameManager.instance.Player.GetComponentInChildren <ShootingAbility>(); OnRestart(); }
public override void Init(ShootingAbility ability) { base.Init(ability); input = GameManager.instance.Platform.GetPlayerInputDependsOnPlatform(); input.Shooting.Using += TryShoot; }