public static void SetFacePos(GameObject target, Vector3 targetPos, MathRange YRotateRange) { ShooterSkillManager mgr = target.GetComponent <ShooterSkillManager>(); if (mgr == null) { LogicSystem.GfxLog("SetFacePos skill manager miss!"); return; } mgr.SetFacePos(targetPos, YRotateRange); }
public override void SetFaceDir(Vector3 targetpos) { m_SkillManager.SetFacePos(targetpos); }