public AlienManager(int playerNumber, bool disabled, List <List <Alien> > waves, int shotEnergyCost, int shotEnergy, int deltaX) { PlayerNumber = playerNumber; Disabled = disabled; Waves = waves; ShotEnergyCost = shotEnergyCost; ShotEnergy = shotEnergy; DeltaX = deltaX; ShootStrategy = new ShootUsingRandomStrategy(Waves); }
public AlienManager(int playerNumber) { PlayerNumber = playerNumber; Disabled = false; Waves = new List <List <Alien> >(); ShootStrategy = new ShootUsingRandomStrategy(Waves); ShotEnergyCost = Settings.Default.AlienShotCost; ShotEnergy = 0; DeltaX = -1; }
public AlienManager(AlienManager alienManager) { _debugAllMoveForward = alienManager._debugAllMoveForward; _debugAllShoot = alienManager._debugAllShoot; _debugPreventShoot = alienManager._debugPreventShoot; PlayerNumber = alienManager.PlayerNumber; Disabled = alienManager.Disabled; Waves = new List <List <Alien> >(alienManager.Waves.Count); foreach (var wave in alienManager.Waves) { Waves.Add(new List <Alien>(wave)); } ShootStrategy = new ShootUsingRandomStrategy(Waves); ShotEnergyCost = alienManager.ShotEnergyCost; ShotEnergy = alienManager.ShotEnergy; DeltaX = alienManager.DeltaX; }