//Add this object to enemiesSpawned List
 void Start()
 {
     GameManager.instance.enemiesSpawned.Add(this.gameObject);
     shootLaser = GetComponent <ShootLaser> ();
 }
 void Start()
 {
     // When object is constructed set it's position to the designer defined startPosition
     transform.position = playerStartPosition;
     shootLaser         = GetComponent <ShootLaser> ();
 }