void OnPlayerShoot(SocketIOEvent socketIoEvent) { string data = socketIoEvent.data.ToString(); ShootJSON shootJson = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(shootJson.name); PlayerController pc = p.GetComponent <PlayerController>(); pc.CmdFire(); }
void OnPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON userHealthJSON = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(userHealthJSON.name); Controller pc = p.GetComponent <Controller>(); pc.CmdFire(); }
void OnPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootJSON = ShootJSON.CreateFromJSON(data); GameObject ply = GameObject.Find(shootJSON.name); Player playerScript = ply.GetComponent <Player>(); playerScript.ShootWeapon(ply); }
void OnPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootJSON = ShootJSON.CreateFromJSON(data); //find the gameobject GameObject p = GameObject.Find(shootJSON.name); // instantiate the bullet etc from the player script PlayerController pc = p.GetComponent <PlayerController>(); pc.CmdFire(); }
private void OnPlayerShoot(SocketIOEvent e) { string data = e.data.ToString(); ShootJSON shoot = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(shoot.name); Debug.Log("Activando Shooting: " + shoot.name); PlayerController pc = p.GetComponent <PlayerController>(); pc.Shoot(); }
void onPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootData = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(shootData.name); TankShooting s = p.GetComponent <TankShooting> (); s.setCurrentLaunchForce(shootData.launchForce); s.CmdFire(); }
void OnPlayerDance(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootJSON = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(shootJSON.nombre); if (p != null && shootJSON.nombre != nombreDelJugador) { ControlPersonaje cp = p.GetComponent <ControlPersonaje>(); cp.Bailar(); } }
void OnPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootJSON = ShootJSON.CreateFromJSON(data); GameObject p = GameObject.Find(shootJSON.name); // 플레이어의 스크립트로부터 총알 오브젝트를 동적 생성한다. PlayerController pc = p.GetComponent <PlayerController>(); pc.CommandFire(); }
void OnPlayerShoot(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); ShootJSON shootJSON = ShootJSON.CreateFromJSON(data); Vector3 velocityshoot = new Vector3(shootJSON.position[0], shootJSON.position[1], shootJSON.position[2]); //find the gameobject GameObject p = GameObject.Find(shootJSON.pseudo); Debug.Log(shootJSON.pseudo + " has shot"); // instantiate the bullet etc from the player script Player pc = p.GetComponent <Player>(); pc.CmdFire(true, velocityshoot); Debug.Log(shootJSON.pseudo + " has shot"); }