Пример #1
0
	void Awake() {
    sam = GameObject.Find("Field Objects").GetComponent<ShootAlienshipManager>();
    speed = sam.bulletSpeed;
    tumble = sam.bulletTumble;
    damage = sam.bulletDamage;
    player = Player.pl;
    rb = GetComponent<Rigidbody>();
  }
Пример #2
0
  protected override void initializeRest() {
    sam = (ShootAlienshipManager)objectsManager;
    canBeMagnetized = false;

    numBullets = sam.numBullets;
    shootInterval = sam.shootInterval;
    nonShootDuration = sam.nonShootDuration;

    headFollowingSpeed = sam.headFollowingSpeed;
    offScreenSpeedScale = sam.offScreenSpeedScale;
    speed = sam.speed;
    detectDistance = sam.detectDistance;

    gunHead = transform.Find("GunHead").gameObject;
  }