[UnityTest] public IEnumerator LazerAccends() { Shit shit = v.GetShit(); GameObject lazer = shit.SpawnLazer(); float initialY = lazer.transform.position.y; yield return(new WaitForSeconds(0.1f)); Assert.Greater(lazer.transform.position.y, initialY); }
[UnityTest] public IEnumerator LazerDestroyesAss() { Shit shit = v.GetShit(); GameObject lazer = shit.SpawnLazer(); Spawner spawner = v.spawner; GameObject ass = spawner.SpawnAssteroid(); lazer.transform.position = ass.transform.position; yield return(new WaitForSeconds(0.1f)); UnityEngine.Assertions.Assert.IsNull(ass); }