public void OnTriggerEnter(Collider coll) { if (coll.tag == "Bullet_Self") { Vector3 temp = new Vector3(0.0f, 0.0f, -20f); GameObject tempEff = GameObject.Instantiate(fireEffect, coll.transform.position - temp, Quaternion.identity, effects.transform); tempEff.AddComponent <EffectContro>(); coll.gameObject.SetActive(false); GameObject.Destroy(coll.gameObject, 2.0f); if (gameObject.tag == "enemy") { RewardParent.Instance.CreateStarNum(coll.transform.position); Ships ships = gameObject.GetComponentInParent <Ships>(); ships.MinusLife(); } } }