public void addFragment() { if (currentTier < 2 && upgradeBeam) { currentFragments++; if (currentFragments >= fragmentsPerTier[currentTier]) { currentTier++; weaponTemplate.up = upgradeSprites[currentTier]; weaponTemplate.upleft = upgradeSprites[currentTier]; weaponTemplate.left = upgradeSprites[currentTier]; weaponTemplate.downleft = upgradeSprites[currentTier]; weaponTemplate.down = upgradeSprites[currentTier]; if (currentTier == 1) { weaponTemplate.coolDownIcon = tier2Upgrade; } else { weaponTemplate.coolDownIcon = tier3Upgrade; } currentFragments = 0; weaponScript.setTemplate(); } if (currentTier < 2) { weaponScript.weaponNumberText.text = currentFragments.ToString() + "/" + fragmentsPerTier[currentTier].ToString(); } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.sniperUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.sniperUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (extremeFocus) { if (weaponScript.numberShots == numberShotsThreshold - 1) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = extremeFocusIcon; } if (weaponScript.numberShots >= numberShotsThreshold) { weaponScript.numberShots = 0; weaponScript.weaponPlume = regularPlume; weaponScript.weaponIcon.sprite = regularSniperIcon; } } if (highVelocityBullets) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.spreadshotUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.spreadshotUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (sprayShot) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = sprayShotIcon; } } if (concentratedShot) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = concentratedShotIcon; } if (numberPrevShots != weaponScript.numberShots) { numberPrevShots = weaponScript.numberShots; weaponScript.coolDownPeriod -= coolDownReduction; } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.musketUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.musketUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (precisionShot || scatterShot) { if (weaponScript.numberShots == numberShotsThreshold - 1) { weaponScript.weaponPlume = empoweredWeaponFlare; if (scatterShot) { weaponScript.weaponIcon.sprite = scatterShotIcon; } else { weaponScript.weaponIcon.sprite = precisionShotIcon; } } if (weaponScript.numberShots >= numberShotsThreshold) { weaponScript.numberShots = 0; weaponScript.weaponPlume = regularweaponPlume; weaponScript.weaponIcon.sprite = regularMusketIcon; } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.dragonBreathUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.dragonBreathUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (blueFire || longerFlames) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; if (blueFire) { weaponScript.weaponIcon.sprite = longerFlamesIcon; } else { weaponScript.weaponIcon.sprite = blueFireIcon; } } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.cannonUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.cannonUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (momentumBlastUnlocked) { if (weaponScript.whichSide == 2) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = momentumBlastIcon; } else if (weaponScript.whichSide == 3) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = momentumBlastIcon; } } if (synchroFiring) { if (weaponScript.whichSide == 1) { if (weaponScript.mouseHovering && Input.GetMouseButtonDown(0)) { if (prevNumShots != weaponScript.numberShots) { weaponScript.numberShots = 0; prevNumShots = 0; if (leftWeapon.GetComponent <ShipWeaponScript>().onCooldown == false && leftWeapon.GetComponent <ShipWeaponScript>().shipWeaponTemplate.name == "Cannon Weapon Template") { leftWeapon.GetComponent <ShipWeaponScript>().forceFire(); leftWeapon.GetComponent <ShipWeaponScript>().coolDownPeriod -= cycleReduction; } if (rightWeapon.GetComponent <ShipWeaponScript>().onCooldown == false && rightWeapon.GetComponent <ShipWeaponScript>().shipWeaponTemplate.name == "Cannon Weapon Template") { rightWeapon.GetComponent <ShipWeaponScript>().forceFire(); rightWeapon.GetComponent <ShipWeaponScript>().coolDownPeriod -= cycleReduction; } weaponScript.coolDownPeriod -= cycleReduction; } } } if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = redHotIcon; } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.glaiveLauncherUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.glaiveLauncherUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.chemicalSprayerUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.chemicalSprayerUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.podFlyersUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.podFlyersUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } }
void Start() { prevNumberUpgrades = PlayerUpgrades.dragonBreathUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); weaponTemplate = GetComponent <ShipWeaponTemplate>(); origCoolDownTime = weaponTemplate.coolDownTime; applyUpgrades(); weaponScript.setTemplate(); }
void Start() { prevNumberUpgrades = PlayerUpgrades.polluxShrineUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); weaponTemplate = GetComponent <ShipWeaponTemplate>(); origCoolDownTime = weaponTemplate.coolDownTime; applyUpgrades(); weaponScriptRenderer = weaponScript.gameObject.GetComponent <SpriteRenderer>(); weaponScript.setTemplate(); }
void Start() { prevNumberUpgrades = PlayerUpgrades.cannonUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); weaponTemplate = GetComponent <ShipWeaponTemplate>(); leftWeapon = GameObject.Find("PlayerShip").GetComponent <ShipStats>().leftWeapon; rightWeapon = GameObject.Find("PlayerShip").GetComponent <ShipStats>().rightWeapon; origCoolDownTime = weaponTemplate.coolDownTime; applyUpgrades(); weaponScript.setTemplate(); }
void Start() { prevNumberUpgrades = PlayerUpgrades.fireworkUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); origFireworkIcon = this.GetComponent <ShipWeaponTemplate>().coolDownIcon; origFireworkPlume = this.GetComponent <ShipWeaponTemplate>().weaponFlare; weaponTemplate = GetComponent <ShipWeaponTemplate>(); origCoolDownTime = weaponTemplate.coolDownTime; applyUpgrades(); weaponScript.setTemplate(); }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.finBladeUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.finBladeUpgrades.Count; weaponScript.setTemplate(); finBladeInstant.ResetAnimationsAndSpawnedEffects(); } finBladeTransform.position = weaponScript.transform.position; setRotation((360 + PlayerProperties.playerScript.whatAngleTraveled) % 360); }
void Start() { prevNumberUpgrades = PlayerUpgrades.smeltingLaserUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); weaponTemplate = GetComponent <ShipWeaponTemplate>(); origCoolDownTime = weaponTemplate.coolDownTime; applyUpgrades(); weaponScript.setTemplate(); currentFragments = 0; arrowInstant = Instantiate(indicatorArrow, PlayerProperties.cursorPosition, Quaternion.identity); arrowRenderer = arrowInstant.GetComponent <SpriteRenderer>(); arrowRenderer.enabled = false; }
void Start() { prevNumberUpgrades = PlayerUpgrades.finBladeUpgrades.Count; weaponScript = this.GetComponent <ShipWeaponTemplate>().shipWeaponEquipped.GetComponent <ShipWeaponScript>(); weaponTemplate = GetComponent <ShipWeaponTemplate>(); weaponScript.setTemplate(); GameObject newBladeInstant = Instantiate(finBlade, transform.position, Quaternion.identity); finBladeInstant = newBladeInstant.GetComponent <FinBlade>(); finBladeTransform = newBladeInstant.transform; finBladeRenderer = newBladeInstant.GetComponent <SpriteRenderer>(); }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.plantMortarUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.plantMortarUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (ailaPlantUpgrade) { if (PlayerProperties.playerScript.enemiesDefeated == false) { if (weaponScript.numberShots == numberShotsThreshold - 1) { weaponScript.weaponPlume = empoweredWeaponFlare; } if (weaponScript.numberShots >= numberShotsThreshold) { weaponScript.numberShots = 0; weaponScript.weaponPlume = regularAirBlast2; } } else { if (weaponScript.weaponPlume != regularAirBlast2) { weaponScript.weaponPlume = regularAirBlast2; } } } if (spreadBlastUpgrade) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; } } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.polluxShrineUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.polluxShrineUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (!weaponScript.isOnCooldown()) { if (polluxTimer < maxPolluxTimer) { polluxTimer += Time.deltaTime; } else { polluxTimer = maxPolluxTimer; } summoningExplosionInstant.transform.localScale = new Vector3(3 * whatPolluxTimerToReturn(), 3 * whatPolluxTimerToReturn()); if (whatPolluxTimerToReturn() == 1 && isBlinking == false) { isBlinking = true; StartCoroutine(blinkExplosionIndicator()); } } else { summoningExplosionInstant.transform.localScale = Vector3.zero; if (polluxTimer != 0) { isBlinking = false; polluxTimer = 0; explosionRenderer.color = Color.white; } } summoningExplosionInstant.transform.position = weaponScript.transform.position + Vector3.up * 0.75f; explosionRenderer.sortingOrder = weaponScriptRenderer.sortingOrder + 10; }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.revolvingCannonUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.revolvingCannonUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); } if (cartridgeUpgrade == false) { if (numberRoundsStockPiled < maxRounds) { if (weaponScript.coolDownPeriod <= 0) { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; numberRoundsStockPiled++; weaponScript.onCooldown = true; weaponScript.weaponNumberText.text = numberRoundsStockPiled.ToString(); } } else { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; weaponScript.onCooldown = false; } } else { if (numberRoundsStockPiled <= 0) { if (weaponScript.coolDownPeriod <= 0) { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; numberRoundsStockPiled = maxRounds; if (PlayerUpgrades.revolvingCannonUpgrades.Count >= 6) { numberRoundsStockPiled += bonusRounds; } bonusRounds = 0; weaponScript.weaponNumberText.text = numberRoundsStockPiled.ToString(); } } else { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; weaponScript.onCooldown = false; } } if (weaponScript.mouseHovering == true && PlayerProperties.playerScript.playerDead == false && PlayerProperties.playerScript.windowAlreadyOpen == false) { if (Input.GetMouseButtonDown(0)) { inFocus = true; } if (Input.GetMouseButton(0) && numberRoundsStockPiled > 0 && canFire && inFocus) { weaponScript.forceFire(); numberRoundsStockPiled--; weaponScript.weaponNumberText.text = numberRoundsStockPiled.ToString(); StartCoroutine(canFireRoutine()); } } if (Input.GetMouseButtonUp(0)) { inFocus = false; canFire = true; } }
void Update() { if (prevNumberUpgrades != PlayerUpgrades.fireworkUpgrades.Count) { prevNumberUpgrades = PlayerUpgrades.fireworkUpgrades.Count; applyUpgrades(); weaponScript.setTemplate(); if (stockpileUnlocked) { weaponScript.weaponIcon.sprite = stockPileIcons[numberRocketsStockpiled]; } } if (isOnlyFirework() == false && (stockpileUnlocked == true || largerExplosionsUnlocked == true)) { largerExplosionsUnlocked = false; stockpileUnlocked = false; weaponScript.weaponPlume = origFireworkPlume; weaponScript.weaponIcon.sprite = origFireworkIcon; numberStockPile = 0; numberRocketsStockpiled = 0; weaponScript.noFireNormally = false; applyUpgrades(); } if (largerExplosionsUnlocked) { if (weaponScript.weaponPlume != empoweredWeaponFlare) { weaponScript.weaponPlume = empoweredWeaponFlare; weaponScript.weaponIcon.sprite = largerExplosionsUnlockedIcon; } } if (stockpileUnlocked) { weaponScript.noFireNormally = true; if (numberRocketsStockpiled < numberStockPile) { if (weaponScript.coolDownPeriod <= 0) { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; numberRocketsStockpiled++; weaponScript.onCooldown = true; weaponScript.weaponIcon.sprite = stockPileIcons[numberRocketsStockpiled]; } } else { weaponScript.coolDownPeriod = weaponScript.coolDownThreshold; weaponScript.onCooldown = false; } if (weaponScript.mouseHovering == true && Input.GetMouseButtonDown(0) && PlayerProperties.playerScript.playerDead == false && PlayerProperties.playerScript.windowAlreadyOpen == false) { if (numberRocketsStockpiled > 0) { weaponScript.forceFire(); numberRocketsStockpiled--; weaponScript.weaponIcon.sprite = stockPileIcons[numberRocketsStockpiled]; } } if (numberPrevShots != weaponScript.numberShots) { numberPrevShots = weaponScript.numberShots; } } }