void Update() { // Cheap AI Control core.SetThrottle(1f); Vector3 firstDir = (player.transform.position - transform.position).normalized; firstDir = Quaternion.Euler(0f, -shipPivot.transform.eulerAngles.y, 0f) * firstDir; Vector3 orbitOffset; if (firstDir.x > 0f) { orbitOffset = Quaternion.Euler(0f, -90f, 0f) * (player.transform.position - transform.position).normalized; } else { orbitOffset = Quaternion.Euler(0f, 90f, 0f) * (player.transform.position - transform.position).normalized; } Vector3 targetDir = (player.transform.position + orbitOffset * targetOrbitDistance - transform.position).normalized; targetDir = Quaternion.Euler(0f, -shipPivot.transform.eulerAngles.y, 0f) * targetDir; if (targetDir.x > 0f) { core.SetRudder(1f); } else { core.SetRudder(-1f); } turret.UpdateAim(player.transform.position + Quaternion.Euler(0f, player.transform.Find("Ship Pivot").eulerAngles.y, 0f) * new Vector3(0f, 0.25f, -0.65f), player.GetComponent <ShipCore>().GetVelocity()); if (turret.IfOnTarget()) { turret.FireCannon(playerMask); } if (core.GetHealth() == 0f) { //player.GetComponent<PlayerShipController>().IncreaseScore(); //gameMaster.EnemyDestroyed(); Destroy(gameObject); } }
private void Update() { if (isLocal) { HideCursor(gameMaster.IsGameInProgress()); if (playerInput == PlayerInput.KEYBOARD) { if (isAlive) { if (Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.S)) { core.SetThrottle(1f); } else if (Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.W)) { core.SetThrottle(-1f); } else { core.SetThrottle(0f); } if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D)) { core.SetRudder(-1f); } else if (Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A)) { core.SetRudder(1f); } else { core.SetRudder(0f); } } cameraAim = new Vector2(cameraAim.x + Input.GetAxis("Mouse X"), Mathf.Clamp(cameraAim.y - Input.GetAxis("Mouse Y"), -cameraMaxY_up, cameraMaxY_down)); cameraPivot.transform.rotation = Quaternion.Euler(cameraAim.y, cameraAim.x, 0f); if (isAlive) { if (Input.GetMouseButton(0)) { turret.FireCannon(playerMask); } if (Input.GetMouseButton(1)) { missileLauncher.Launch(); } } } if (isAlive) { Ray aimRay = mainCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f)); if (Physics.Raycast(aimRay, out RaycastHit aimHit, 50000f, playerMask + (1 << 14))) { //Debug.Log("Raycast hit: " + aimHit.transform.name); if (aimHit.transform.gameObject.layer == 9 || aimHit.transform.gameObject.layer == 13) { KaijuCore enemy = aimHit.transform.root.Find("Kaiju").GetComponent <KaijuCore>(); //turret.UpdateAim(enemy.transform.position + Quaternion.Euler(0f, enemy.transform.Find("Ship Pivot").eulerAngles.y, 0f) * new Vector3(0f, 0.25f, -0.65f), enemy.GetMovement());//enemy.GetVelocity()); turret.UpdateAim(aimHit.point, enemy.GetMovement()); //Vector3 point = enemy.transform.position + Quaternion.Euler(0f, enemy.transform.Find("Ship Pivot").eulerAngles.y, 0f) * new Vector3(0f, 0.25f, -0.65f); Vector3 point = aimHit.point; Debug.DrawLine(point, turret.transform.position, Color.red); crosshair.color = new Color(1f, 0.25f, 0f, 0.65f); } else { turret.UpdateAim(aimHit.point, Vector3.zero); crosshair.color = new Color(1f, 1f, 1f, 0.65f); } } else { Vector3 targetPointTemp = mainCamera.gameObject.transform.position + aimRay.direction * 50000f; if (targetPointTemp.y < 0f) { targetPointTemp = new Vector3(targetPointTemp.x, 0f, targetPointTemp.z); } turret.UpdateAim(targetPointTemp, Vector3.zero); crosshair.color = new Color(0.75f, 0.75f, 0.75f, 0.50f); } } }