internal ShipTargetedEvent InvokeEvent(ShipTargetedEvent arg) { if (_api.ValidateEvent(arg)) { ShipTargeted?.Invoke(_api, arg); } return(arg); }
private void AssertEvent(ShipTargetedEvent @event) { Assert.NotNull(@event); Assert.Equal(DateTime.Parse("2019-09-11T11:05:29Z"), @event.Timestamp); Assert.Equal(EventName, @event.Event); Assert.Equal(3, @event.ScanStage); Assert.Equal("federation_fighter", @event.ShipType); Assert.Equal(ShipModel.Npc, @event.ShipModel); Assert.Equal("F63 Condor", @event.ShipLocalised); Assert.Equal("$ShipName_Police_Federation;", @event.PilotName); Assert.Equal("Федеральная служба безопасности", @event.PilotNameLocalised); Assert.Equal(CombatRank.MostlyHarmless, @event.PilotRank); Assert.Equal("Independent HIP 29241 Green Party", @event.Faction); Assert.Equal("Clean", @event.LegalStatus); Assert.Equal(100.000000, @event.ShieldHealth, 6); Assert.Equal(100.000000, @event.HullHealth, 6); Assert.True(@event.TargetLocked); }
private void handleShipTargetedEvent(ShipTargetedEvent @event) { // System targets list may be 're-built' for the current system from Log Load string currentSystem = EDDI.Instance?.CurrentStarSystem?.systemname; if (targetSystem == null) { targetSystem = currentSystem; } if (@event.targetlocked && currentSystem == targetSystem) { Target target = new Target(); if (@event.scanstage >= 1) { target = shipTargets.FirstOrDefault(t => t.name == @event.name); if (target == null) { target = new Target(@event.name, @event.CombatRank, @event.ship); shipTargets.Add(target); } } if (@event.scanstage >= 3 && target.LegalStatus == null) { target.faction = @event.faction; Faction faction = bgsService.GetFactionByName(@event.faction); target.Power = @event.Power ?? Power.None; // Prioritize power allegiance (when present) over faction target.Allegiance = @event.Power != Power.None ? @event.Power?.Allegiance : faction?.Allegiance; target.LegalStatus = @event.LegalStatus; target.bounty = @event.bounty; } } }
private void handleShipTargetedEvent(ShipTargetedEvent @event) { // System targets list may be 're-built' for the current system from Log Load string currentSystem = EDDI.Instance?.CurrentStarSystem?.systemname; if (targetSystem == null) { targetSystem = currentSystem; } if (@event.targetlocked && currentSystem == targetSystem) { Target target = new Target(); if (@event.scanstage >= 1) { target = shipTargets.FirstOrDefault(t => t.name == @event.name); if (target == null) { target = new Target(@event.name, @event.CombatRank, @event.ship); shipTargets.Add(target); } } if (@event.scanstage >= 3 && target.LegalStatus == null) { target.faction = @event.faction; if (@event.faction != null) { Faction faction = DataProviderService.GetFactionByName(@event.faction); Power power = Power.FromEDName(@event.faction); target.Power = power ?? Power.None; target.Allegiance = power?.Allegiance ?? faction?.Allegiance; } target.LegalStatus = @event.LegalStatus; target.bounty = @event.bounty; } } }
internal void InvokeShipTargetedEvent(ShipTargetedEvent arg) { ShipTargetedEvent?.Invoke(this, arg); }
internal void InvokeShipTargetedEvent(ShipTargetedEvent arg) => ShipTargetedEvent?.Invoke(null, arg);