public void OnTriggerEnter(Collider other) { if (other.tag == HitBulletTag) { // Debug.Log(other.name + " have touched : " + gameObject.name); ShipState.OnHit(other.GetComponent <Bullet>().GetDamage()); Destroy(other.gameObject); } }
public void OnCollisionEnter(Collision collision) { ShipState.OnHit(10); }