public ShipSlotCard(byte level, ushort slotId, ShipSlotType systemType, string objectPoint, ushort objectPointServerHash) { Level = level; SlotId = slotId; SystemType = systemType; ObjectPoint = objectPoint; ObjectPointServerHash = objectPointServerHash; }
public ShipImmutableSlot(ushort slotId, ShipSlotType systemType, ushort objectPointServerHash, uint systemKey, uint systemLevel, uint consumableKey) { SlotId = slotId; SystemType = systemType; ObjectPointServerHash = objectPointServerHash; SystemKey = systemKey; SystemLevel = systemLevel; ConsumableKey = consumableKey; }
protected override void Awake() { base.Awake(); SlotType = ShipSlotType.Base; }