//to all public void ReceivePowerUpdate(bool _isPowered) { if (isOrigin) { if (isPowered) { //tryPowerDown if (pwrMngr.EnoughPower(fullCapacity)) { //Debug.Log ("canPowerDown"); SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(false); //(_isPowered); } else { //shut down random system & call ReceivePowerUpdate again //Debug.LogError ("cant shut down! initiating emergency shutdown"); ShutDownRandomSystem(_isPowered); } } else { if (!hScr.IsFullyDamaged) { SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(true); //(_isPowered); } } } else { originReactorScr.ReceivePowerUpdate(_isPowered); } }
//to all public void ReceivePowerUpdate(bool _isPowered) { if (isOrigin) { if (isPowered) { SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(false); } else { if (!hScr.IsFullyDamaged) { if (pwrMngr.EnoughPower(fullPwrReq)) { //try power up SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(true); } else { Debug.LogError("not enough power"); } } } } else { weaponSysScr.ReceivePowerUpdate(_isPowered); } }
//to all public void ReceivePowerUpdate(bool _isPowered) { if (isOrigin) { if (isPowered) { SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(false); } else { if (!hScr.IsFullyDamaged) { //Debug.Log ("req: " + powerReq); //Debug.Log ("full req: " + originShldSys.fullPwrReq); if (pwrMngr.EnoughPower(fullPwrReq)) { //try power up SystemScript _sysScr = sysScr.GetOriginObj().GetComponent <SystemScript> (); _sysScr.UpdatePowerState(true); //pwrMngr.PowerDistribution (systemType, powerReq, this); //isPowered = true; } else { Debug.Log("not enough power"); } } } } else { originShldSys.ReceivePowerUpdate(_isPowered); } //SystemScript _sysScr = systemScr.GetOriginObj ().GetComponent <SystemScript> (); //_sysScr.UpdatePowerState (_isPowered); }