public void PickUpPart(ShipPart part) { ShipPart.PartType type = part.type; if (type == ShipPart.PartType.Reactor) { reactorPart = true; } if (type == ShipPart.PartType.Tail) { tailPart = true; } if (type == ShipPart.PartType.Wheel) { if (wheelPart1 == false) { wheelPart1 = true; } else { wheelPart2 = true; } } display.OnChangeShipPart(part); }
public void OnChangeShipPart(ShipPart part) { ShipPart.PartType type = part.type; switch (type) { case ShipPart.PartType.Reactor: ReactorImage.sprite = ReactorFull; break; case ShipPart.PartType.Tail: TailImage.sprite = TailFull; break; case ShipPart.PartType.Wheel: if (Wheel1Image.sprite != WheelFull) { Wheel1Image.sprite = WheelFull; } else { Wheel2Image.sprite = WheelFull; } break; } Destroy(part.gameObject); }