Пример #1
0
        public static void Init()
        {
            ShipBlueprints = new List <Ship>();
            BasicShips     = new List <Ship>();

            List <ShipJson> ships = JsonConvert.DeserializeObject <List <ShipJson> >(File.ReadAllText("Content/ships.json"));

            foreach (ShipJson blueprint in ships)
            {
                Ship ship = new Ship("Blueprint", blueprint.Model);
                ship.Description = blueprint.Description;

                foreach (NodeJson nodeBlueprint in blueprint.Nodes)
                {
                    ShipNode node = new ShipNode(nodeBlueprint.X, nodeBlueprint.Y,
                                                 (ShipMod.ShipModTypes)Enum.Parse(typeof(ShipMod.ShipModTypes), nodeBlueprint.Type));
                    ship.Nodes.Add(node);
                }

                //Equip basic modules #0 - 2
                ship.EquipModule(ModFactory.ModList[0], false);
                ship.EquipModule(ModFactory.ModList[1], false);
                ship.EquipModule(ModFactory.ModList[2], false);

                ship.UpdateShipStats();
                ship.Value = ship.Nodes.Count * 1000;

                ShipBlueprints.Add(ship);
                if (blueprint.Basic)
                {
                    BasicShips.Add(ship);
                }
            }
        }
Пример #2
0
 private void GenerateStarship(int amount = 1)
 {
     for (int i = 0; i < amount; i++)
     {
         Starship ship = new Starship();
         StarshipTools.GenerateRandomHumanPirateShip(ref ship);
         ShipNode shipNode = new ShipNode(ship);
         _rootNodes.Add(shipNode);
         shipNode.Generate();
     }
 }
Пример #3
0
        public ShipScreen(InterfaceManager manager)
            : base(manager)
        {
            shipDesignationTitle           = new Title(null, "USS Ravioli", 1, 1, Title.TextAlignModes.Left);
            shipDesignationTitle.TextColor = Color4.White;
            shipModelTitle           = new Title(null, "Disney Gummi mk1*", 1, 2, Title.TextAlignModes.Left);
            shipModelTitle.TextColor = Color4.Gray;

            backButton        = new Button(null, "Back", 0, GraphicConsole.BufferHeight - 3);
            backButton.Click += (sender, e) => InterfaceManager.ChangeInterface("Travel");

            equipButton   = new Button(null, "Equip", 14, GraphicConsole.BufferHeight - 3);
            unequipButton = new Button(null, "Unequip", 21, GraphicConsole.BufferHeight - 3);

            shipLayout          = new ShipLayout(null, 28, 19);
            shipLayout.Position = new System.Drawing.Point(1, GraphicConsole.BufferHeight - shipLayout.Size.Y - 3);

            previousShip = new Button(null, "◄", 1, shipLayout.Position.Y - 3);
            nextShip     = new Button(null, "►", shipLayout.Size.X - 2, shipLayout.Position.Y - 3);

            scrollingList            = new ScrollingList(null, 30, 2, GraphicConsole.BufferWidth - 31, 21);
            scrollingList.FillColor  = new Color4(50, 50, 50, 255);
            descriptionBox           = new TextBox(null, 30, 24, GraphicConsole.BufferWidth - 31, 12);
            descriptionBox.FillColor = new Color4(50, 50, 50, 255);

            Title inventoryTitle = new Title(null, "== Inventory ==", 30 + (GraphicConsole.BufferWidth - 31) / 2, 1, Title.TextAlignModes.Center);

            RegisterControl(inventoryTitle);

            shipAttackTitle  = new Title(null, " Attack: 0", 1, 4, Title.TextAlignModes.Left);
            shipDefenseTitle = new Title(null, "Defense: 0", 1, 5, Title.TextAlignModes.Left);
            shipCargoTitle   = new Title(null, "  Cargo: 0", 1, 6, Title.TextAlignModes.Left);
            shipJumpTitle    = new Title(null, "   Jump: 0", 1, 7, Title.TextAlignModes.Left);

            filterReset    = new Button(null, "Rst", 30, 1, 3, 1);
            materialFilter = new Button(null, "Min", 34, 1, 3, 1);
            modFilter      = new Button(null, "Mod", 38, 1, 3, 1);
            shipFilter     = new Button(null, "Ship", 42, 1, 4, 1);

            #region Control Events
            scrollingList.Selected += (sender, index) =>
            {
                //Selection can be an inventory item or a ship, check
                Type typeOfSelection = scrollingList.GetSelection().GetType();
                if (typeOfSelection == typeof(Ship))
                {
                    Ship ship = (Ship)scrollingList.GetSelection();
                    descriptionBox.Text = ship.Description;
                    shipLayout.SetShip(ship);

                    updateDisplayInfo();
                }
                else
                {
                    InventoryListItem selection = (InventoryListItem)scrollingList.GetSelection();
                    Item item = selection.InventorySlot.Item;

                    descriptionBox.Text = string.Format("-{0}-\nWeight: {1}/{2}\n\n{3}",
                                                        item.Name,
                                                        item.Weight,
                                                        selection.InventorySlot.TotalWeight,
                                                        item.Description);
                }
                InterfaceManager.DrawStep();
            };
            scrollingList.Deselected += (sender) =>
            {
                descriptionBox.Text = string.Empty;
                InterfaceManager.DrawStep();
            };
            shipLayout.NodeSelect += (sender, e) =>
            {
                ShipNode node = e.SelectedShipNode;
                setItemList(GameManager.PlayerShip.Inventory.GetInventoryList(node.ModType));
                inventoryTitle.Text = string.Format("== Inventory - Filter: {0} ==", node.ModType);

                //Display equipped Mod's description
                if (!node.Empty)
                {
                    descriptionBox.Text = string.Format("-{0}-\n{1}", node.Module.Name, node.Module.Description);
                }
                else
                {
                    descriptionBox.Text = string.Empty;
                }
            };
            equipButton.Click += (sender, e) =>
            {
                if (!scrollingList.HasSelection)
                {
                    return;
                }

                ListItem selectedItem = scrollingList.GetSelection();

                if (selectedItem.GetType() == typeof(Ship))
                {
                    Ship ship = (Ship)selectedItem;
                    GameManager.ChangePlayerShip(ship);

                    filterReset.Press(); //Trigger inventory reset
                }
                else
                {
                    InventorySlot slot = ((InventoryListItem)selectedItem).InventorySlot;
                    if (slot.Item.ItemType != ItemTypes.ShipMod)
                    {
                        return;
                    }

                    if (shipLayout.HasNodeSelected)
                    {
                        GameManager.PlayerShip.EquipModule(shipLayout.SelectedNode, (ShipMod)slot.Item, true);
                    }
                    else
                    {
                        GameManager.PlayerShip.EquipModule((ShipMod)slot.Item, true);
                    }

                    setItemList(GameManager.PlayerShip.Inventory.GetInventoryList());
                    inventoryTitle.Text = "== Inventory ==";
                }

                updateDisplayInfo();
                InterfaceManager.DrawStep();
            };
            unequipButton.Click += (sender, e) =>
            {
                if (!shipLayout.HasNodeSelected)
                {
                    return;
                }
                GameManager.PlayerShip.UnequipModule(shipLayout.SelectedNode, true);

                updateDisplayInfo();
                InterfaceManager.DrawStep();
            };
            filterReset.Click += (sender, e) =>
            {
                setItemList(GameManager.PlayerShip.Inventory.GetInventoryList());
                inventoryTitle.Text = "== Inventory ==";
                scrollingList.ClearSelection();
                shipLayout.SetShip(GameManager.PlayerShip);
                updateDisplayInfo();
            };
            materialFilter.Click += (sender, e) =>
            {
                setItemList(GameManager.PlayerShip.Inventory.GetInventoryList(ItemTypes.RawMaterial));
                inventoryTitle.Text = string.Format("== Inventory - Filter: {0} ==", ItemTypes.RawMaterial);
                scrollingList.ClearSelection();
                shipLayout.SetShip(GameManager.PlayerShip);
                updateDisplayInfo();
            };
            modFilter.Click += (sender, e) =>
            {
                setItemList(GameManager.PlayerShip.Inventory.GetInventoryList(ItemTypes.ShipMod));
                inventoryTitle.Text = string.Format("== Inventory - Filter: {0} ==", ItemTypes.ShipMod);
                scrollingList.ClearSelection();
                shipLayout.SetShip(GameManager.PlayerShip);
                updateDisplayInfo();
            };
            shipFilter.Click += (sender, e) =>
            {
                scrollingList.SetList(GameManager.PlayerFaction.OwnedShips);
                inventoryTitle.Text = string.Format("== Owned Ships ==");
                scrollingList.ClearSelection();
                shipLayout.SetShip(GameManager.PlayerShip);
                updateDisplayInfo();
            };
            #endregion

            #region Control Registration
            //Titles
            RegisterControl(shipDesignationTitle);
            RegisterControl(shipModelTitle);
            RegisterControl(shipAttackTitle);
            RegisterControl(shipDefenseTitle);
            RegisterControl(shipCargoTitle);
            RegisterControl(shipJumpTitle);

            //Buttons
            RegisterControl(backButton);
            RegisterControl(equipButton);
            RegisterControl(unequipButton);
            //RegisterControl(previousShip);
            //RegisterControl(nextShip);
            RegisterControl(filterReset);
            RegisterControl(materialFilter);
            RegisterControl(modFilter);
            RegisterControl(shipFilter);

            //Other
            RegisterControl(scrollingList);
            RegisterControl(descriptionBox);
            RegisterControl(shipLayout);
            #endregion
        }
Пример #4
0
 public NodeSelectEventArgs(ShipNode node)
 {
     SelectedShipNode = node;
 }
Пример #5
0
 private void nodeClick(ShipNode node)
 {
     SelectedNode    = node;
     HasNodeSelected = true;
     this.NodeSelect?.Invoke(this, new NodeSelectEventArgs(node));
 }