public static List <Texture2D> LoadTexture2Sinking(ShipModel_Defender model, bool isRepair) { List <Texture2D> list = new List <Texture2D>(); list.Add(LoadTexture(model.GetGraphicsMstId(), model.DamagedFlgBefore)); list.Add(LoadTexture(model.GetGraphicsMstId(), (!isRepair) ? model.DamagedFlgAfterRecovery : model.DamagedFlgAfterRecovery)); return(list); }
public static Vector3 GetShipOffsPos(ShipModel_Defender model, DamageState_Battle damageState, MstShipGraphColumn iColumn) { if (model == null) { return(Vector3.zero); } bool isDamaged = false; if (damageState == DamageState_Battle.Tyuuha || damageState == DamageState_Battle.Taiha || damageState == DamageState_Battle.Gekichin) { isDamaged = true; } return(GetShipOffsPos(model.GetGraphicsMstId(), model.IsFriend(), isDamaged, iColumn)); }
public static Texture2D LoadTexture2Restore(ShipModel_Defender defender) { return(LoadTexture(defender.GetGraphicsMstId(), defender.DamagedFlgAfterRecovery)); }
public static Texture2D LoadTexture(ShipModel_Defender model, bool isAfter) { return(LoadTexture(model.GetGraphicsMstId(), (!isAfter) ? model.DamagedFlgBefore : model.DamagedFlgAfter)); }