public ShipDesign designShip(TechHull hull, Player player) { ShipDesign design = new ShipDesign(hull.getName(), hull); foreach (ShipDesignSlot slot in design.getSlots()) { HullSlotType[] types = slot.getHullSlot().getTypes(); if (types.Contains(HullSlotType.Engine)) { design.assignSlot(slot, player.getTechs().getBestEngine(), slot.getQuantity()); } else if (types.Contains(HullSlotType.Scanner)) { design.assignSlot(slot, player.getTechs().getBestScanner(), slot.getQuantity()); } else if (types.Contains(HullSlotType.Shield)) { design.assignSlot(slot, player.getTechs().getBestShield(), slot.getQuantity()); } else if (types.Contains(HullSlotType.Armor)) { design.assignSlot(slot, player.getTechs().getBestArmor(), slot.getQuantity()); } else if (types.Contains(HullSlotType.Weapon)) { design.assignSlot(slot, player.getTechs().getBestTorpedo(), slot.getQuantity()); } else if (types.Contains(HullSlotType.Mechanical)) { // if this is a colony ship, put the colonization module in the mechanical slot if (hull.getName().Equals("Colony Ship")) { design.assignSlot(slot, StaticTechStore.getInstance().getHullComponent("Colonization Module"), slot.getQuantity()); } else { design.assignSlot(slot, StaticTechStore.getInstance().getHullComponent("Fuel Tank"), slot.getQuantity()); } } } design.computeAggregate(player); initShipDesign(design); return(design); }
public void initShipDesign(ShipDesign design) { TechHull hull = StaticTechStore.getInstance().getHull(design.getHullName()); design.setHull(hull); for (int slotIndex = 0; slotIndex < hull.getSlots().Count; slotIndex++) { ShipDesignSlot designSlot = design.getSlots()[slotIndex]; if (designSlot.getHullComponentName() == null) { break; } designSlot.setHullSlot(hull.getSlots()[slotIndex]); designSlot.setHullComponent(StaticTechStore.getInstance().getHullComponent(designSlot.getHullComponentName())); } design.getAggregate().setEngine( StaticTechStore.getInstance(). getEngine( design. getAggregate(). getEngineName())); }