Пример #1
0
    public bool targetAliveFlag;     //This is set to true when we get a target. Then, if it's true and we have no target, it becomes false.

    protected void Awake()
    {
        _parentBaseAI = GetComponent <BaseAI>();
        _chassis      = GetComponent <ShipChassis>();
        rotationSpeed = _chassis.rotateSpeed / 150;         //Magic number of 150... this gives us pretty good approximation of player-controlled rotation
        _rb2d         = GetComponent <Rigidbody2D>();
        engageSpeed   = Mathf.Pow(_chassis.maximumSpeed, 2) * engageMod;
        //InvokeRepeating("PeriodicUpdate", 0, periodicUpdateFrequency);
    }
Пример #2
0
    public float validJumpDistance = 50f;     //How far from system center to be able to do a hyperspace jump


    void Awake()
    {
        playerObject = GameObject.FindWithTag("PlayerObject");
        playerShip   = playerObject.transform.GetChild(0).gameObject;
        shipState    = playerShip.GetComponent <ShipStateBehaviour>();

        _cameraBehaviour = Camera.main.GetComponent <CameraBehaviour>();


        if (playerShip.GetComponent <ShipChassis>())
        {
            shipChassis = playerShip.GetComponent <ShipChassis>();
            playerShip.GetComponent <ShipData>()._guiManager =
                GameObject.FindGameObjectWithTag("GameController").GetComponent <GUIManager>();
            //Debug.Log("Got player chassis");
        }
        else
        {
            Debug.Log("No chassis found.");
        }
    }