Пример #1
0
 /// <summary>
 /// Removes a ShielUnit from the reference List.
 /// </summary>
 /// <param name="_shieldUnit">The ShieldUnit to be removed.</param>
 public void RemoveShield(ShieldUnit _shieldUnit)
 {
     shields.Remove(_shieldUnit);
     audioSource.Play();
     if (shields.Count <= 0)
     {
         GameManager.instance.GameOver(false);
     }
 }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        UnitCombat combat = other.GetComponent <UnitCombat>();

        if (combat != null && combat.TeamIndex != unit.TeamIndex)
        {
            if (!unit.isAttacking)
            {
                ArtilleryUnit au = unit as ArtilleryUnit;
                ShieldUnit    su = combat.gameObject.GetComponent <ShieldUnit>();
                if (au != null && su != null)
                {
                    return;
                }
                unit.PreemptOrder(new AttackOrder(other.transform));
            }
        }
    }