public Shield(ShieldTypeEnum shieldType, DataOvlReference.Equipment equipment, DataOvlReference dataOvlRef, List <byte> gameStateByteArray) : base(equipment, dataOvlRef, gameStateByteArray, (int)shieldType, SHIELD_SPRITE) { ShieldType = shieldType; //InitializePrices(dataOvlRef); }
public Shield(ShieldTypeEnum shieldType, DataOvlReference.EQUIPMENT equipment, DataOvlReference dataOvlRef, List <byte> gameStateByteArray) : base(equipment, dataOvlRef, gameStateByteArray, (int)shieldType, SHIELD_SPRITE) { ShieldType = shieldType; }