Пример #1
0
    static void Main(string[] args)
    {
        Operations.AC_Test.TestAll();
        Resources.roots = DummySceneGraph1.roots;
        // since this is the design copied from the Unity plugin, which has the main script thread effectively polling EvalAll()
        // ... just recreate the same situation

        // server listener thread is started implicitly in static constructor

        while (true)
        {
            Thread.Sleep(50);  // 20 fps
            ShellServer.EvalAll();
        }
    }
Пример #2
0
    static void Update()
    {
        // "update".NLSend() ;
        if (ShellServer.EvalAll())
        {
            if (!Application.isPlaying)
            {
                UnityEditor.SceneView.RepaintAll();  // during playmode scene Update happens regardless
                                                     // unsurprisingly, this updates only the SceneViews - not, for example, inspectors
                                                     //

                // UnityEditor.EditorApplication.QueuePlayerLoopUpdate(); // nor does this

                // f**k it - for now just live with inspectors not properly updating until the window gets to the foreground
            }
        }
    }