// Стреляем public void Shoot() { ShellManager shell = Instantiate(shellPrefab); shell.transform.position = aim.SpawnPoint.position; shell.RBody.gravityScale = aim.ShellGravityScale; shell.RBody.velocity = aim.LookDirection.normalized * aim.LaunchSpeed; shell.Init(weaponMeta); soundManager.Play(SoundName.Shoot, true); }