Пример #1
0
        public override List <TriggerStruct> Triggerable(TriggerEvent triggerEvent, Room room, Player player, ref object data)
        {
            List <TriggerStruct> triggers = new List <TriggerStruct>();

            if (triggerEvent == TriggerEvent.EventPhaseStart && player.Phase == Player.PlayerPhase.Finish && base.Triggerable(player, room) &&
                !player.IsKongcheng() && ShefuVS.GuhuoCards(room, player).Count > 0)
            {
                triggers.Add(new TriggerStruct(Name, player));
            }
            else if (triggerEvent == TriggerEvent.CardUsed && data is CardUseStruct use && use.Card != null && use.To.Count > 0 && use.IsHandcard)
            {
                FunctionCard fcard = Engine.GetFunctionCard(use.Card.Name);
                if (fcard is SkillCard)
                {
                    return(triggers);
                }

                List <Player> chengyus  = RoomLogic.FindPlayersBySkillName(room, Name);
                string        card_name = fcard.Name;
                if (fcard is Slash)
                {
                    card_name = Slash.ClassName;
                }
                foreach (Player p in chengyus)
                {
                    if (p != player && p.Phase == Player.PlayerPhase.NotActive && p.ContainsTag(string.Format("shefu_{0}", card_name)) &&
                        p.GetTag(string.Format("shefu_{0}", card_name)) is int id && p.GetPile("ambush").Contains(id))
                    {
                        triggers.Add(new TriggerStruct(Name, p));
                    }
                }
            }
Пример #2
0
 public Shefu() : base("shefu")
 {
     events = new List <TriggerEvent> {
         TriggerEvent.CardUsed, TriggerEvent.EventPhaseStart, TriggerEvent.JinkEffect
     };
     view_as_skill = new ShefuVS();
     skill_type    = SkillType.Wizzard;
 }