public void saveSheet(bool instance = false) { if (instance) { sheet = gameObject.GetComponent <SheetLoader>().getSheet(); sheet.setInstance(instanceName.GetComponent <Text>().text); Debug.Log("Attempting save"); SheetFileManager.saveSheetToFile(sheet, true); } else { n = sheetName.GetComponent <Text>().text; if (n != "") { if (!nameSet) { sheet.setName(n); } else if (n != sheetName.GetComponent <Text>().text) { sheet.setName(n); } Debug.Log("Attempting save"); SheetFileManager.saveSheetToFile(sheet); } } }
// Start is called before the first frame update void Start() { InfoSheet sheet = new InfoSheet("1"); sheet.dynamicNumericalFields.Add("Dynamic1", (1, 2, 3, 4, 5, 6)); sheet.dynamicNumericalFields.Add("Dynamic2", (1, 2, 3, 4, 5, 6)); sheet.dynamicNumericalFields.Add("Dynamic3", (1, 2, 3, 4, 5, 6)); sheet.staticNumericalFields.Add("Static1", (5, 2, 3, 4, 5)); sheet.staticNumericalFields.Add("Static2", (1, 2, 3, 4, 5)); sheet.staticNumericalFields.Add("Static3", (1, 2, 3, 4, 5)); sheet.textFields.Add("Name", ("Test1", 1, 2, 3, 4)); sheet.textFields.Add("Text2", ("Test", 1, 2, 3, 4)); sheet.textFields.Add("Text3", ("Test", 1, 2, 3, 4)); SheetFileManager.saveSheetToFile(sheet); InfoSheet sheet2 = SheetFileManager.loadSheetFromFile(@"Sheets\" + "1" + ".st"); sheet2.setName("2"); SheetFileManager.saveSheetToFile(sheet2); }
public void generateSheet(string fileName, bool template = false) { sheet = SheetFileManager.loadSheetFromFile(fileName); if (!template) { sheet.setInstance(instance.Split('.')[1]); } GameObject field; foreach (KeyValuePair <string, (string, float, float, float, float)> tuple in sheet.getTextFields()) { if (tuple.Value.Item1 == "") { field = Instantiate(label, transform); if (template) { field.GetComponent <FieldManager>().setSheet(sheet, tuple.Key, tuple.Value.Item2, tuple.Value.Item3); field.GetComponent <DragHandler>().dropLocation = gameObject; field.GetComponent <InputField>().text = tuple.Key; } else { field.GetComponent <Text>().text = tuple.Key; } field.GetComponent <RectTransform>().localPosition = new Vector3(tuple.Value.Item2, tuple.Value.Item3, 0); } else { field = Instantiate(text, transform); if (template) { field.GetComponent <FieldManager>().setSheet(sheet, tuple.Key, tuple.Value.Item1, tuple.Value.Item2, tuple.Value.Item3); field.GetComponent <DragHandler>().dropLocation = gameObject; field.GetComponent <FieldManager>().setSheet(sheet, tuple.Key, tuple.Value.Item1, tuple.Value.Item2, tuple.Value.Item3); field.GetComponent <DragHandler>().dropLocation = gameObject; field.GetComponent <InputField>().text = tuple.Value.Item1; field.GetComponent <Holder>().held.GetComponent <InputField>().text = tuple.Key; } else { field.GetComponent <Holder>().held1.GetComponent <InputField>().text = tuple.Value.Item1; field.GetComponent <Holder>().held.GetComponent <Text>().text = tuple.Key; } field.GetComponent <RectTransform>().localPosition = new Vector3(tuple.Value.Item2, tuple.Value.Item3, 0); } } foreach (KeyValuePair <string, (float, float, float, float, float)> tuple in sheet.getStaticNumericalFields()) { field = Instantiate(stat, transform); if (template) { field.GetComponent <FieldManager>().setSheet(sheet, tuple.Key, tuple.Value.Item1, tuple.Value.Item2, tuple.Value.Item3); field.GetComponent <DragHandler>().dropLocation = gameObject; field.GetComponent <Holder>().held1.GetComponent <InputField>().text = tuple.Key; field.GetComponent <InputField>().text = tuple.Value.Item1.ToString(); } else { field.GetComponent <Text>().text = tuple.Key; field.GetComponent <Holder>().held.GetComponent <Text>().text = tuple.Value.Item1.ToString(); } field.GetComponent <RectTransform>().localPosition = new Vector3(tuple.Value.Item2, tuple.Value.Item3, 0); } foreach (KeyValuePair <string, (float, float, float, float, float, float)> tuple in sheet.getDynamicNumericalFields()) { field = Instantiate(dyn, transform); if (template) { field.GetComponent <FieldManager>().setSheet(sheet, tuple.Key, tuple.Value.Item1, tuple.Value.Item2, tuple.Value.Item3, tuple.Value.Item4); field.GetComponent <DragHandler>().dropLocation = gameObject; field.GetComponent <Holder>().held2.GetComponent <InputField>().text = tuple.Key; field.GetComponent <Holder>().held.GetComponent <InputField>().text = tuple.Value.Item1.ToString(); field.GetComponent <Holder>().held1.GetComponent <InputField>().text = tuple.Value.Item2.ToString(); } else { field.GetComponent <Text>().text = tuple.Key; field.GetComponent <Holder>().held.GetComponent <InputField>().text = tuple.Value.Item1.ToString(); field.GetComponent <Holder>().held1.GetComponent <Text>().text = tuple.Value.Item2.ToString(); } field.GetComponent <RectTransform>().localPosition = new Vector3(tuple.Value.Item3, tuple.Value.Item4, 0); } }