public void TakePlaceInFarmHouse(Vector2 point) { _farmPlace = point; _leader = null; _currentDog = null; IsInFarm = true; }
public void Initialize(Vector2 bottom, Vector2 up) { _upCorner = up; _bottomCorner = bottom; if (_collider) { _collider.enabled = true; } _leader = null; _currentDog = null; IsInFarm = false; }
void _inputManager_OnMouseDown(RaycastHit2D obj) { if (_dogs == null || _dogs.Length == 0) { throw new NullReferenceException("_dogs is null"); } if (!obj.collider) { if (_selectedDog) { _selectedDog.MoveToPoint(obj.point); } return; } var selected = from i in _dogs where i.gameObject == obj.collider.gameObject select i; if (selected == null || selected.Count() == 0) { if (_selectedDog) { _selectedDog.MoveToPoint(obj.point); } return; } var _newSelectedDog = selected.FirstOrDefault(); if (_newSelectedDog == _selectedDog && _selectedDog) { _selectedDog.UnSelect(); _selectedDog.StopMoving(); _selectedDog = null; return; } if (_newSelectedDog) { _newSelectedDog.Select(); } if (_selectedDog) { _selectedDog.UnSelect(); } _selectedDog = _newSelectedDog; }
private void OnTriggerEnter2D(Collider2D other) { if (_leader || IsInFarm) { return; } var tempShepDog = other.gameObject.GetComponent <SheepDog> (); if (!tempShepDog) { return; } _leader = tempShepDog.AddPonyInLine(this);; _currentDog = tempShepDog; if (_leader && _collider) { _collider.enabled = false; } }