//-------------------------------------------SpellDamage()---------------------------------------------- static float SpellDamage(Obj_AI_Base target, SpellSlot slot) { switch (slot) { case SpellSlot.Q: if (!Q.IsReady()) { return(0); } if (Item.HasItem(ItemId.Trinity_Force) && ((Trinity.IsReady() && !Player.HasBuff("sheen")) || Player.HasBuff("sheen"))) { return(Player.CalculateDamageOnUnit(target, DamageType.Physical, new float[] { 20, 50, 80, 110, 140 }[Q.Level - 1] +Player.TotalAttackDamage + 2 * Player.BaseAttackDamage, true, true)); } if (Item.HasItem(ItemId.Sheen) && ((Sheen.IsReady() && !Player.HasBuff("sheen")) || Player.HasBuff("sheen"))) { return(Player.CalculateDamageOnUnit(target, DamageType.Physical, new float[] { 20, 50, 80, 110, 140 }[Q.Level - 1] +Player.TotalAttackDamage + Player.BaseAttackDamage, true, true)); } return(Player.CalculateDamageOnUnit(target, DamageType.Physical, new float[] { 20, 50, 80, 110, 140 }[Q.Level - 1] +Player.TotalAttackDamage, true, true)); case SpellSlot.W: return(Player.CalculateDamageOnUnit(target, DamageType.True, 15 * W.Level, true, true)); case SpellSlot.E: return(Player.CalculateDamageOnUnit(target, DamageType.Magical, 40 * (E.Level + 1), true, true)); case SpellSlot.R: return(Player.CalculateDamageOnUnit(target, DamageType.Physical, (40 * (R.Level + 1)) + Player.TotalMagicalDamage / 2 + Player.FlatPhysicalDamageMod * 0.6f)); default: return(0); } }
private static float TwistedFateDamage(AIHeroClient target) { var Qdamage = (float)Player.GetSpellDamage(target, Q.Slot); var Wdamage = (float)Player.GetSpellDamage(target, W.Slot); float x = 0; if ((W.IsReady() || HasACard != "none") && Q.IsReady()) { if ((Player.Mana >= Q.Instance.SData.Mana + W.Instance.SData.Mana) || (Player.Mana >= Q.Instance.SData.Mana && HasACard != "none")) { x = x + Qdamage + Wdamage; } else if (Player.Mana >= Q.Instance.SData.Mana) { x = x + Qdamage; } else if (Player.Mana >= W.Instance.SData.Mana || HasACard != "none") { x = x + Wdamage; } } else if (Q.IsReady()) { x = x + Qdamage; } else if (W.IsReady() || HasACard != "none") { x = x + Wdamage; } if (LichBane.IsReady()) { x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 0.75 * Player.BaseAttackDamage + 0.5 * Player.FlatMagicDamageMod); } else if (TrinityForce.IsReady()) { x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 2 * Player.BaseAttackDamage); } else if (IcebornGauntlet.IsReady()) { x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 1.25 * Player.BaseAttackDamage); } else if (Sheen.IsReady()) { x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 1 * Player.BaseAttackDamage); } if (LudensEcho.IsReady()) { x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 100 + 0.1 * Player.FlatMagicDamageMod); } x = x + (float)Player.GetAutoAttackDamage(target, true); return(x); }
private double GetBonusDmg(Obj_AI_Base Target) { double DmgItem = 0; if (Sheen.IsOwned() && ((Sheen.IsReady() && W.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > DmgItem) { DmgItem = Player.BaseAttackDamage; } if (Trinity.IsOwned() && ((Trinity.IsReady() && W.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > DmgItem) { DmgItem = Player.BaseAttackDamage * 2; } return(((W.IsReady() || Player.HasBuff("JaxEmpowerTwo")) ? W.GetDamage(Target) : 0) + (RCount == 2 ? R.GetDamage(Target) : 0) + Player.GetAutoAttackDamage(Target, true) + Player.CalcDamage(Target, Damage.DamageType.Physical, DmgItem)); }
private double GetBonusDmg(Obj_AI_Base Target) { double DmgItem = 0; if (Sheen.IsOwned() && ((Sheen.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > DmgItem) { DmgItem = Player.BaseAttackDamage; } if (Iceborn.IsOwned() && ((Iceborn.IsReady() && Q.IsReady()) || Player.HasBuff("ItemFrozenFist")) && Player.BaseAttackDamage * 1.25 > DmgItem) { DmgItem = Player.BaseAttackDamage * 1.25; } if (Trinity.IsOwned() && ((Trinity.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > DmgItem) { DmgItem = Player.BaseAttackDamage * 2; } return((Q.IsReady() ? Q.GetDamage(Target) : 0) + Player.GetAutoAttackDamage(Target, Q.IsReady() ? false : true) + Player.CalcDamage(Target, Damage.DamageType.Physical, DmgItem)); }
private static double GetBonusDmg(Obj_AI_Base target) { var dmgItem = 0d; if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen"))) { dmgItem = Player.BaseAttackDamage; } if (Iceborn.IsOwned() && (Iceborn.IsReady() || Player.HasBuff("ItemFrozenFist"))) { dmgItem = Player.BaseAttackDamage * 1.25; } if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen"))) { dmgItem = Player.BaseAttackDamage * 2; } return((Q.IsReady() ? Q.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) + (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0)); }
private static double GetBonusDmg(Obj_AI_Base target) { var dmgItem = 0d; if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen"))) { dmgItem = Player.BaseAttackDamage; } if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen"))) { dmgItem = Player.BaseAttackDamage * 2; } var dmgR = 0d; var pBuff = Player.GetBuffCount("JaxRelentlessAssaultAS"); if (R.Level > 0 && !(target is Obj_AI_Turret) && (pBuff == 2 || pBuff >= 5)) { dmgR = R.GetDamage(target); } return(dmgR + (W.IsReady() || HaveW ? W.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) + (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0)); }
private double GetBonusDmg(Obj_AI_Base target) { double dmgItem = 0; if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > dmgItem) { dmgItem = Player.BaseAttackDamage; } if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > dmgItem) { dmgItem = Player.BaseAttackDamage * 2; } double dmgR = 0; var pBuff = Player.Buffs.FirstOrDefault(i => i.DisplayName == "JaxRelentlessAssaultAS"); if (R.Level > 0 && !(target is Obj_AI_Turret) && pBuff != null && (pBuff.Count == 2 || pBuff.Count >= 5)) { dmgR = R.GetDamage(target); } return(dmgR + (W.IsReady() || HaveW ? W.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) + (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0)); }