public void Start() { enabled = true; scheduler = Camera.main.GetComponent <ShatterScheduler> (); Screen_step = 1.0f / raycastCount; //Debug.Log (Screen_step); slice_point [0] = new Vector3(0f, 0f, 0f); slice_point [1] = new Vector3(1f * Screen.width, 0f, 0f); slice_point [2] = new Vector3(1f * Screen.width, 1f * Screen.height, 0f); slice_point [3] = new Vector3(0f, 1f * Screen.height, 0f); slice_model [0] = new ArrayList(); //slice_point 0-1 slice_model [1] = new ArrayList(); //slice_point 1-2 slice_model [2] = new ArrayList(); //slice_point 2-3 slice_model [3] = new ArrayList(); //slice_point 3-0 }