Пример #1
0
        /*
         * private void DrawChar(Char c)
         * {
         *  var g = this.CreateGraphics();
         *  g.ResetTransform();
         *  g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
         *  g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixel;
         *  //g.
         *  var charWidth = Int32.Parse(textBoxCharWidth.Text);
         *  var charHeight = Int32.Parse(textBoxCharHeight.Text);
         *  //Console.WriteLine(textBoxFontPreview.Font);
         *  var size = GetCharSize(c, g);
         *  Bitmap bm = new Bitmap(size.Width, size.Height);
         *  Brush br = new SolidBrush(Color.White);
         *  //Graphics g = Graphics.FromImage(bm);
         *  //String s = "";
         *  //s += c;
         *  StringFormat sf = new StringFormat();
         *  //sf.Alignment = StringAlignment.Center;
         *  //sf.LineAlignment = StringAlignment.Center;
         *  //g.ResetTransform();
         *  //g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
         *  //g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixel;
         *  g.Clear(Color.Black);
         *  //g.DrawString(s, fontDialog1.Font, br, 1, 1, sf);
         *  TextRenderer.DrawText(g, c.ToString(), fontDialog1.Font, new Point(0, 0), Color.White);
         *  //
         *  var bmf = String.Format("{0}\\pcf_{1}.bmp", textBoxOutputDir.Text, (Int32)c);
         *  bm.Save(bmf);
         *  //
         *  g.Dispose();
         * }
         */
        private bool DrawChar(Char c)
        {
            try {
                //ftFace.SetCharSize(appSettings.CharSize.Width, appSettings.CharSize.Height, (uint)appSettings.DPI.Width, (uint)appSettings.DPI.Height);
                ftFace.SetPixelSizes((uint)appSettings.CharSize.Width, (uint)appSettings.CharSize.Height);
                var glyphIndex = ftFace.GetCharIndex((uint)c);
                ftFace.LoadGlyph(glyphIndex, SharpFont.LoadFlags.Default | SharpFont.LoadFlags.NoHinting, SharpFont.LoadTarget.Mono);
                ftFace.Glyph.RenderGlyph(SharpFont.RenderMode.Mono);
                var penX = ftFace.Glyph.BitmapLeft;
                var penY = (int)ftFace.Size.Metrics.Ascender - ftFace.Glyph.BitmapTop;
                while (penY > 0 && penY + ftFace.Glyph.Metrics.Height > appSettings.CharSize.Height)
                {
                    penY--;
                }
                Console.WriteLine("X {0} Y {1} L {2} T {3}", ftFace.Glyph.Advance.X, ftFace.Glyph.Advance.Y, ftFace.Glyph.BitmapLeft, ftFace.Glyph.BitmapTop);
                Console.WriteLine("{0} {1} {2}", ftFace.Size.Metrics.Ascender, ftFace.Size.Metrics.Descender, ftFace.Glyph.Metrics.Height);
                Bitmap bm  = ftFace.Glyph.Bitmap.ToGdipBitmap(Color.Black);
                var    nbm = new Bitmap(appSettings.CharSize.Width, appSettings.CharSize.Height);
                var    g   = Graphics.FromImage(nbm);
                g.Clear(Color.White);
                g.DrawImageUnscaled(bm, penX, penY);
                //nbm.SetPixel()
                //
                byte[] mbc;
                if (c > 127)
                {
                    mbc = Encoding.GetEncoding(appSettings.CharEncoding).GetBytes(c.ToString().ToCharArray());
                }
                else
                {
                    mbc = new byte[] { 0, (byte)c }
                };
                outputWriter.WriteLine(@"0x{0:x2},0x{1:x2}, // {2}", mbc[0], mbc[1], c);

                Console.WriteLine("W {0} H {1}", nbm.Width, nbm.Height);

                BitArray ba = new BitArray(nbm.Width * nbm.Height);
                for (var y = 0; y < nbm.Height; y++)
                {
                    for (var x = 0; x < nbm.Width; x++)
                    {
                        var a = nbm.GetPixel(x, y);
                        ba.Set(y * nbm.Width + x, a.B == 0);
                    }
                }
                byte[] bba = new byte[nbm.Width * nbm.Height / 8];
                ba.CopyTo(bba, 0);
                for (var i = 0; i < bba.Length; i++)
                {
                    if (i > 0 && i % 16 == 0)
                    {
                        outputWriter.WriteLine();
                    }
                    outputWriter.Write(@"0x{0:x2},", bba[i]);
                }
                outputWriter.WriteLine();
                outputWriter.WriteLine();
                Console.WriteLine(bba.Length);

                if (appSettings.SaveBitmap)
                {
                    var nbmf = String.Format("{0}\\pcf_{1:x2}{2:x2}.bmp", appSettings.OutputDir, mbc[0], mbc[1]);
                    nbm.Save(nbmf);
                }

                ShowBitmap(nbm);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
                return(false);
            }
            return(true);
        }
Пример #2
0
        private void GenerateTextures()
        {
            if (_fontGlyphs == null)
            {
                _fontGlyphs = new FontGlyph[256];
            }

            if (_textureID == 0)
            {
                _textureID = GL.GenTexture();
            }

            _textureSize = Next_P2(16 * _size);
            int spacing = _textureSize / 16;

            byte[] textureData = new byte[4 * _textureSize * _textureSize];
            byte[] outlineData = new byte[4 * _textureSize * _textureSize];

            for (int i = 0; i < 256; i++)
            {
                char c          = (char)i;
                uint glyphIndex = _fontFace.GetCharIndex(Convert.ToUInt32(c));
                _fontFace.LoadGlyph(glyphIndex, SharpFont.LoadFlags.Default, SharpFont.LoadTarget.Normal);

                _fontFace.Glyph.RenderGlyph(SharpFont.RenderMode.Normal);

                SharpFont.FTBitmap bitmap = _fontFace.Glyph.Bitmap;


                if (_fontGlyphs[i] == null)
                {
                    _fontGlyphs[i] = new FontGlyph();
                }

                try
                {
                    int blitX = (i % 16 * spacing); // +(spacing / 2) - (bitmap.Width / 2); //trying to center glyph on on tile region
                    int blitY = (i / 16 * spacing); // +(spacing / 2) - (bitmap.Rows / 2);

                    byte[] bitmapData = bitmap.BufferData;
                    for (int y = 0; y < spacing; y++)
                    {
                        for (int x = 0; x < spacing; x++)
                        {
                            byte bltVal = (x >= bitmap.Width || y >= bitmap.Rows) ? (byte)0 : bitmapData[x + bitmap.Width * y];

                            int index = 4 * ((x + blitX) + (y + blitY) * _textureSize);

                            textureData[index]     = 255;
                            textureData[index + 1] = 255;
                            textureData[index + 2] = 255;
                            textureData[index + 3] = bltVal;

                            /* Experimental Outlining of text
                             * int[] xOffsets = new int[]{
                             *  -1, -1, -1, 0, 1, 1, 1, 0
                             * };
                             *
                             * int[] yOffsets = new int[]{
                             *  1, 0, -1, -1, -1, 0, 1, 1
                             * };
                             *
                             * if (bltVal != 0)
                             * {
                             *  int outlineThickness = 1;
                             *  bool done = false;
                             *  for (int dir = 0; dir < 8; dir++)
                             *  {
                             *      int xOffsetBase = xOffsets[dir];
                             *      int yOffsetBase = yOffsets[dir];
                             *      for (int j = 1; j <= outlineThickness; j++)
                             *      {
                             *          int xOffset = xOffsetBase * j;
                             *          int yOffset = yOffsetBase * j;
                             *
                             *          byte nextVal = (x + xOffset < 0 || x + xOffset >= bitmap.Width || y + yOffset < 0 || y + yOffset >= bitmap.Rows) ? (byte)0
                             *                                                                          : bitmapData[(x + xOffset) + bitmap.Width * (y + yOffset)];
                             *          if (nextVal == 0)
                             *          {
                             *              outlineData[index] = 255;
                             *              outlineData[index + 1] = 255;
                             *              outlineData[index + 2] = 255;
                             *              outlineData[index + 3] = 255;
                             *              done = true;
                             *              break;
                             *          }
                             *      }
                             *      if (done)
                             *          break;
                             *
                             *
                             *  }
                             * }
                             */
                        }
                    }

                    _fontGlyphs[i].GlpyhID = glyphIndex;

                    Shape glyphRect = ShapeFactory.GenerateRectangle();
                    glyphRect.SetTextureCoordOffset(blitX / (float)_textureSize, blitY / (float)_textureSize);
                    glyphRect.SetTextureCoordScale(bitmap.Width / (float)_textureSize, bitmap.Rows / (float)_textureSize);
                    _fontGlyphs[i].GlyphRect = glyphRect;

                    _fontGlyphs[i].SourceX      = blitX / (float)_textureSize;
                    _fontGlyphs[i].SourceY      = blitY / (float)_textureSize;
                    _fontGlyphs[i].SourceWidth  = bitmap.Width / (float)_textureSize;
                    _fontGlyphs[i].SourceHeight = bitmap.Rows / (float)_textureSize;
                    _fontGlyphs[i].RealWidth    = bitmap.Width;
                    _fontGlyphs[i].RealHeight   = bitmap.Rows;
                    if (_lineHeight < bitmap.Rows)
                    {
                        _lineHeight = bitmap.Rows;
                    }
                    _fontGlyphs[i].BearingX  = (int)_fontFace.Glyph.Metrics.HorizontalBearingX;
                    _fontGlyphs[i].BearingY  = (int)_fontFace.Glyph.Metrics.HorizontalBearingY;
                    _fontGlyphs[i].AdvanceX  = (int)_fontFace.Glyph.Advance.X;
                    _fontGlyphs[i].TextureID = _textureID;
                    _fontGlyphs[i].Loaded    = true;
                }
                catch
                {
                    _fontGlyphs[i].Loaded = false;
                }
            }

            Texture.BindTexture(_textureID);

            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, _textureSize, _textureSize, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, textureData);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
        }