public override void Draw(SharpDrawBatch batch, GameTime time) { var screenSize = Resolution.VirtualScreen; batch.Draw(this.text, new Rectangle(0, 0, (int)screenSize.X, (int)screenSize.Y), this.color * this.transparency); base.Draw(batch, time); }
public override void Draw(SharpDrawBatch batch, GameTime time) { base.Draw(batch, time); var screen = Resolution.VirtualScreen; var perc = 1f - (this.animHealth / 100f); batch.Draw(this.text, new Rectangle(0, 0, (int)screen.X, (int)screen.Y), Color.DarkRed * perc * .7f); }