Пример #1
0
        internal static async Task Render(CompositionEngine compositionEngine, SharpDX.Direct2D1.RenderTarget renderTarget, FrameworkElement rootElement, Line line)
        {
            var rect = line.GetBoundingRect(rootElement).ToSharpDX();
            //var fill = line.Fill.ToSharpDX(renderTarget, rect);
            var stroke = await line.Stroke.ToSharpDX(renderTarget, rect);

            if (stroke == null ||
                line.StrokeThickness <= 0)
            {
                return;
            }

            //var layer = new Layer(renderTarget);
            //var layerParameters = new LayerParameters();
            //layerParameters.ContentBounds = rect;
            //renderTarget.PushLayer(ref layerParameters, layer);

            renderTarget.DrawLine(
                new DrawingPointF(
                    rect.Left + (float)line.X1,
                    rect.Top + (float)line.Y1),
                new DrawingPointF(
                    rect.Left + (float)line.X2,
                    rect.Top + (float)line.Y2),
                stroke,
                (float)line.StrokeThickness,
                line.GetStrokeStyle(compositionEngine.D2DFactory));

            //renderTarget.PopLayer();
        }
Пример #2
0
        internal static async Task Render(CompositionEngine compositionEngine, SharpDX.Direct2D1.RenderTarget renderTarget, FrameworkElement rootElement, Line line)
        {
            var rect   = line.GetBoundingRect(rootElement).ToSharpDX();
            var stroke = await line.Stroke.ToSharpDX(renderTarget, rect);

            if (stroke == null ||
                line.StrokeThickness <= 0)
            {
                return;
            }

            var layer = line.CreateAndPushLayerIfNecessary(renderTarget, rootElement);

            renderTarget.DrawLine(
                new Vector2(
                    rect.Left + (float)line.X1,
                    rect.Top + (float)line.Y1),
                new Vector2(
                    rect.Left + (float)line.X2,
                    rect.Top + (float)line.Y2),
                stroke,
                (float)line.StrokeThickness,
                line.GetStrokeStyle(compositionEngine.D2DFactory));

            if (layer != null)
            {
                renderTarget.PopLayer();
                layer.Dispose();
            }
        }
Пример #3
0
        public void DrawLine(float x0, float y0, float x1, float y1, System.Drawing.Color clr)
        {
            SharpDX.Mathematics.Interop.RawVector2 p0 = new SharpDX.Mathematics.Interop.RawVector2 {
                X = x0, Y = y0
            };
            SharpDX.Mathematics.Interop.RawVector2 p1 = new SharpDX.Mathematics.Interop.RawVector2 {
                X = x1, Y = y1
            };
            SharpDX.Direct2D1.SolidColorBrush brush = new SharpDX.Direct2D1.SolidColorBrush(d2dRenderTarget, ToColor(clr));
            d2dRenderTarget.DrawLine(p0, p1, brush);

            brush.Dispose();
        }
Пример #4
0
        private void DirectXRender(List<UIElement> points)
        {
            if (points.Count <= 0)
                return;

            Line initLine = points[0] as Line;

            Point
                p1 = new Point
                (
                    Math.Min(initLine.X1 - initLine.StrokeThickness / 2, initLine.X2 - initLine.StrokeThickness / 2),
                    Math.Min(initLine.Y1 - initLine.StrokeThickness / 2, initLine.Y2 - initLine.StrokeThickness / 2)
                ),
                p2 = new Point
                (
                    Math.Max(initLine.X1 + initLine.StrokeThickness / 2, initLine.X2 + initLine.StrokeThickness / 2),
                    Math.Max(initLine.Y1 + initLine.StrokeThickness / 2, initLine.Y2 + initLine.StrokeThickness / 2)
                );

            foreach (var child in points)
            {
                var line = child as Line;

                if (line == null)
                    continue;

                if (p1.X > line.X1 - line.StrokeThickness / 2)
                    p1.X = line.X1 - line.StrokeThickness / 2;
                if (p1.X > line.X2 - line.StrokeThickness / 2)
                    p1.X = line.X2 - line.StrokeThickness / 2;

                if (p2.X < line.X1 + line.StrokeThickness / 2)
                    p2.X = line.X1 + line.StrokeThickness / 2;
                if (p2.X < line.X2 + line.StrokeThickness / 2)
                    p2.X = line.X2 + line.StrokeThickness / 2;

                if (p1.Y > line.Y1 - line.StrokeThickness / 2)
                    p1.Y = line.Y1 - line.StrokeThickness / 2;
                if (p1.Y > line.Y2 - line.StrokeThickness / 2)
                    p1.Y = line.Y2 - line.StrokeThickness / 2;

                if (p2.Y < line.Y1 + line.StrokeThickness / 2)
                    p2.Y = line.Y1 + line.StrokeThickness / 2;
                if (p2.Y < line.Y2 + line.StrokeThickness / 2)
                    p2.Y = line.Y2 + line.StrokeThickness / 2;
            }

            var bndRect = new Rect(p1, p2);

            var dxTarget = new SurfaceImageSource
            (
                (int)(bndRect.Width * DisplayProperties.LogicalDpi / 96.0 + 1),
                (int)(bndRect.Height * DisplayProperties.LogicalDpi / 96.0 + 1)
            );

            SharpDX.DXGI.ISurfaceImageSourceNative dxTargetNative = SharpDX.ComObject.As<SharpDX.DXGI.ISurfaceImageSourceNative>(dxTarget);
            dxTargetNative.Device = d3dDevice.QueryInterface<SharpDX.DXGI.Device>();

            /*
             * Draw Logic
             */
            SharpDX.DrawingPoint drawingPoint;
            var surface = dxTargetNative.BeginDraw(new SharpDX.Rectangle(0, 0,
                (int)(bndRect.Width * DisplayProperties.LogicalDpi / 96.0 + 1),
                (int)(bndRect.Height * DisplayProperties.LogicalDpi / 96.0 + 1)),
                out drawingPoint);

            var dxRenderTarget = new SharpDX.Direct2D1.RenderTarget(d2dFactory, surface, new SharpDX.Direct2D1.RenderTargetProperties()
            {
                DpiX = DisplayProperties.LogicalDpi,
                DpiY = DisplayProperties.LogicalDpi,
                PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied),
                Type = SharpDX.Direct2D1.RenderTargetType.Default,
                Usage = SharpDX.Direct2D1.RenderTargetUsage.None
            });

            dxRenderTarget.BeginDraw();
            dxRenderTarget.Clear(SharpDX.Color.Transparent);

            foreach (var child in points)
            {
                var line = child as Line;

                if (line == null)
                    continue;

                Color c = (line.Stroke as SolidColorBrush).Color;
                var brush = new SharpDX.Direct2D1.SolidColorBrush(dxRenderTarget, new SharpDX.Color(c.R, c.G, c.B, c.A));

                var style = new SharpDX.Direct2D1.StrokeStyleProperties();
                style.LineJoin = SharpDX.Direct2D1.LineJoin.Round;
                style.StartCap = SharpDX.Direct2D1.CapStyle.Round;
                style.EndCap = SharpDX.Direct2D1.CapStyle.Round;
                var stroke = new SharpDX.Direct2D1.StrokeStyle(d2dFactory, style);

                dxRenderTarget.DrawLine(
                    new SharpDX.DrawingPointF((float)(line.X1 - bndRect.Left), (float)(line.Y1 - bndRect.Top)),
                    new SharpDX.DrawingPointF((float)(line.X2 - bndRect.Left), (float)(line.Y2 - bndRect.Top)),
                    brush, (float)line.StrokeThickness, stroke);
            }

            dxRenderTarget.EndDraw();
            dxTargetNative.EndDraw();

            var dxImage = new Image();
            dxImage.Source = dxTarget;
            canvas.Children.Add(dxImage);
            Canvas.SetLeft(dxImage, bndRect.X);
            Canvas.SetTop(dxImage, bndRect.Y);
        }
Пример #5
0
        private void DirectXRender(List <UIElement> points)
        {
            if (points.Count <= 0)
            {
                return;
            }

            Line initLine = points[0] as Line;

            Point
                p1 = new Point
                     (
                Math.Min(initLine.X1 - initLine.StrokeThickness / 2, initLine.X2 - initLine.StrokeThickness / 2),
                Math.Min(initLine.Y1 - initLine.StrokeThickness / 2, initLine.Y2 - initLine.StrokeThickness / 2)
                     ),
                p2 = new Point
                     (
                Math.Max(initLine.X1 + initLine.StrokeThickness / 2, initLine.X2 + initLine.StrokeThickness / 2),
                Math.Max(initLine.Y1 + initLine.StrokeThickness / 2, initLine.Y2 + initLine.StrokeThickness / 2)
                     );

            foreach (var child in points)
            {
                var line = child as Line;

                if (line == null)
                {
                    continue;
                }

                if (p1.X > line.X1 - line.StrokeThickness / 2)
                {
                    p1.X = line.X1 - line.StrokeThickness / 2;
                }
                if (p1.X > line.X2 - line.StrokeThickness / 2)
                {
                    p1.X = line.X2 - line.StrokeThickness / 2;
                }

                if (p2.X < line.X1 + line.StrokeThickness / 2)
                {
                    p2.X = line.X1 + line.StrokeThickness / 2;
                }
                if (p2.X < line.X2 + line.StrokeThickness / 2)
                {
                    p2.X = line.X2 + line.StrokeThickness / 2;
                }

                if (p1.Y > line.Y1 - line.StrokeThickness / 2)
                {
                    p1.Y = line.Y1 - line.StrokeThickness / 2;
                }
                if (p1.Y > line.Y2 - line.StrokeThickness / 2)
                {
                    p1.Y = line.Y2 - line.StrokeThickness / 2;
                }

                if (p2.Y < line.Y1 + line.StrokeThickness / 2)
                {
                    p2.Y = line.Y1 + line.StrokeThickness / 2;
                }
                if (p2.Y < line.Y2 + line.StrokeThickness / 2)
                {
                    p2.Y = line.Y2 + line.StrokeThickness / 2;
                }
            }

            var bndRect = new Rect(p1, p2);

            var dxTarget = new SurfaceImageSource
                           (
                (int)(bndRect.Width * DisplayProperties.LogicalDpi / 96.0 + 1),
                (int)(bndRect.Height * DisplayProperties.LogicalDpi / 96.0 + 1)
                           );

            SharpDX.DXGI.ISurfaceImageSourceNative dxTargetNative = SharpDX.ComObject.As <SharpDX.DXGI.ISurfaceImageSourceNative>(dxTarget);
            dxTargetNative.Device = d3dDevice.QueryInterface <SharpDX.DXGI.Device>();

            /*
             * Draw Logic
             */
            SharpDX.DrawingPoint drawingPoint;
            var surface = dxTargetNative.BeginDraw(new SharpDX.Rectangle(0, 0,
                                                                         (int)(bndRect.Width * DisplayProperties.LogicalDpi / 96.0 + 1),
                                                                         (int)(bndRect.Height * DisplayProperties.LogicalDpi / 96.0 + 1)),
                                                   out drawingPoint);

            var dxRenderTarget = new SharpDX.Direct2D1.RenderTarget(d2dFactory, surface, new SharpDX.Direct2D1.RenderTargetProperties()
            {
                DpiX        = DisplayProperties.LogicalDpi,
                DpiY        = DisplayProperties.LogicalDpi,
                PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied),
                Type        = SharpDX.Direct2D1.RenderTargetType.Default,
                Usage       = SharpDX.Direct2D1.RenderTargetUsage.None
            });

            dxRenderTarget.BeginDraw();
            dxRenderTarget.Clear(SharpDX.Color.Transparent);

            foreach (var child in points)
            {
                var line = child as Line;

                if (line == null)
                {
                    continue;
                }

                Color c     = (line.Stroke as SolidColorBrush).Color;
                var   brush = new SharpDX.Direct2D1.SolidColorBrush(dxRenderTarget, new SharpDX.Color(c.R, c.G, c.B, c.A));

                var style = new SharpDX.Direct2D1.StrokeStyleProperties();
                style.LineJoin = SharpDX.Direct2D1.LineJoin.Round;
                style.StartCap = SharpDX.Direct2D1.CapStyle.Round;
                style.EndCap   = SharpDX.Direct2D1.CapStyle.Round;
                var stroke = new SharpDX.Direct2D1.StrokeStyle(d2dFactory, style);

                dxRenderTarget.DrawLine(
                    new SharpDX.DrawingPointF((float)(line.X1 - bndRect.Left), (float)(line.Y1 - bndRect.Top)),
                    new SharpDX.DrawingPointF((float)(line.X2 - bndRect.Left), (float)(line.Y2 - bndRect.Top)),
                    brush, (float)line.StrokeThickness, stroke);
            }

            dxRenderTarget.EndDraw();
            dxTargetNative.EndDraw();

            var dxImage = new Image();

            dxImage.Source = dxTarget;
            canvas.Children.Add(dxImage);
            Canvas.SetLeft(dxImage, bndRect.X);
            Canvas.SetTop(dxImage, bndRect.Y);
        }