void Start() { sharedSoundHandler = FindObjectOfType <SharedSoundHandler> (); if (sharedSoundHandler == null) { Debug.LogError("Could not find shared sound handler"); } fadeGameHandler = FindObjectOfType <FadeGame> (); if (fadeGameHandler == null) { Debug.LogError("Could not find FadeGame"); } GameObject[] allEnemies = GameObject.FindGameObjectsWithTag("Enemy"); for (int i = 0; i < allEnemies.Length; ++i) { enemies.Add(allEnemies[i]); } GameObject[] allIslands = GameObject.FindGameObjectsWithTag("IslandTrigger"); for (int i = 0; i < allIslands.Length; ++i) { islands.Add(allIslands[i]); } if (islands.Count == 0) { Debug.LogError("Could not find any island triggers"); } }
void Start() { menuMusicHandler = FindObjectOfType <SharedSoundHandler>(); if (!menuMusicHandler) { Debug.Log("MenuMusicHandler could not be found in scene."); } }
void Start() { menuMusicHandler = FindObjectOfType <SharedSoundHandler> (); if (!menuMusicHandler) { Debug.Log("MenuMusicHandler could not be found in scene."); } fadeGameHandler = FindObjectOfType <FadeGame> (); if (!fadeGameHandler) { Debug.Log("FadeGame could not be found in scene."); } GameInformation.SetPVP(false); GameInformation.SetPlayerName("unnamed"); }