Пример #1
0
        public override void Initialize()
        {
            _state = DragState.NotDragging;

            _dropTargetInRangeShader    = _prototypeManager.Index <ShaderPrototype>(ShaderDropTargetInRange).Instance();
            _dropTargetOutOfRangeShader = _prototypeManager.Index <ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
            _interactionSystem          = EntitySystem.Get <SharedInteractionSystem>();
            _inputSystem = EntitySystem.Get <InputSystem>();
            // needs to fire on mouseup and mousedown so we can detect a drag / drop
            CommandBinds.Builder
            .Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
            .Register <DragDropSystem>();
        }