Пример #1
0
 public void OnClickedMultiplayer()
 {
     Debug.Log("Connecting...");
     SharedDataHandler.SetMultiplayerMode(true);
     SharedDataHandler.isPlayerStarting = false;
     SharedDataHandler.client.Connect(model.GetUserName());
 }
Пример #2
0
    public void ChangeSettingsSliderValue(string sliderName, string textValueName, ref int permanentValueHolder)
    {
        Slider slider = objects[sliderName].GetComponent <Slider>();

        objects[textValueName].GetComponent <Text>().text = slider.value.ToString();
        permanentValueHolder = (int)slider.value;
        SharedDataHandler.UpdateGlobalSoundValues(textValueName, slider.value / 100);
        UpdateSoundValues(sliderName, slider.value / 100);
    }
Пример #3
0
 void Start()
 {
     SharedDataHandler.UpdateGlobalSoundValues(SC_MenuModel.SFX_VALUE_VAR_NAME, .3f);
     SharedDataHandler.UpdateGlobalSoundValues(SC_MenuModel.BG_MUSIC_VALUE_VAR_NAME, .3f);
     Init();
 }
Пример #4
0
 public void OnClickedSinglePlayer()
 {
     SharedDataHandler.SetMultiplayerMode(false);
     audioManager.Stop(SC_MenuModel.BG_MUSIC_MENU_VAR_NAME);
     MoveToScene(Scenes.SinglePlayer.ToString());
 }
Пример #5
0
 private void AddRoomEvents()
 {
     SharedDataHandler.AddEvents(model.GetAPIKey(), model.GetSecretKey());
 }