public void OnClickedMultiplayer() { Debug.Log("Connecting..."); SharedDataHandler.SetMultiplayerMode(true); SharedDataHandler.isPlayerStarting = false; SharedDataHandler.client.Connect(model.GetUserName()); }
public void ChangeSettingsSliderValue(string sliderName, string textValueName, ref int permanentValueHolder) { Slider slider = objects[sliderName].GetComponent <Slider>(); objects[textValueName].GetComponent <Text>().text = slider.value.ToString(); permanentValueHolder = (int)slider.value; SharedDataHandler.UpdateGlobalSoundValues(textValueName, slider.value / 100); UpdateSoundValues(sliderName, slider.value / 100); }
void Start() { SharedDataHandler.UpdateGlobalSoundValues(SC_MenuModel.SFX_VALUE_VAR_NAME, .3f); SharedDataHandler.UpdateGlobalSoundValues(SC_MenuModel.BG_MUSIC_VALUE_VAR_NAME, .3f); Init(); }
public void OnClickedSinglePlayer() { SharedDataHandler.SetMultiplayerMode(false); audioManager.Stop(SC_MenuModel.BG_MUSIC_MENU_VAR_NAME); MoveToScene(Scenes.SinglePlayer.ToString()); }
private void AddRoomEvents() { SharedDataHandler.AddEvents(model.GetAPIKey(), model.GetSecretKey()); }