Пример #1
0
    //takes in patterInfo and calls all relevant shape calls
    public static Vector3[] CreatePattern(PatternCreator.PatternInfo p)
    {
        switch (p.shape)
        {
        case SpawnShape.CIRCLE:
            return(Shapes.Circle(p.radius, p.angleOffset, p.circlePoints));

        case SpawnShape.STAR:
            return(Shapes.Star(p.radius, p.radiusSecond, p.fillerAmount));

        case SpawnShape.X:
            return(Shapes.Cross(p.radius, p.angleOffset, p.fillerAmount));

        case SpawnShape.CheckMark:
            return(Shapes.CheckMark(p.radius, p.radiusSecond, p.angleOffset, p.fillerAmount));

        default:
            return(Shapes.Simple(p.shape, p.radius, p.angleOffset, p.fillerAmount));
        }
    }