private Utils.VisualPrimitiveArrow ConfigureVisual(ShapeUtils.Direction direction) { const float edgeDirectionAlpha = 0.25f; const float nonEdgeDirectionAlpha = 0.025f; const float mouseOverAlpha = 0.65f; var visual = GetVisual(direction); visual.Visible = true; visual.Color = direction == ShapeUtils.Direction.Negative_Z || direction == ShapeUtils.Direction.Positive_Z ? new Color(0.96f, 0.8f, 0.8f, edgeDirectionAlpha) : new Color(0.8f, 0.8f, 0.96f, nonEdgeDirectionAlpha); visual.MouseOverColor = new Color(0.9f, 0.9f, 0.9f, mouseOverAlpha); return(visual); }
private Quaternion GetRotation(Vector3 axis, ShapeUtils.Direction direction) { return(Quaternion.LookRotation(MainDirection, UpVector) * Quaternion.FromToRotation(axis, ShapeUtils.GetLocalFaceDirection(direction))); }
public Utils.VisualPrimitiveArrow GetVisual(ShapeUtils.Direction direction) { return(GetOrCreateVisualPrimitive <Utils.VisualPrimitiveArrow>(direction.ToString(), "GUI/Text Shader")); }