Пример #1
0
    public void updateDesign()
    {
        if (initShape == null)
        {
            initShape = ShapeObject.CreateBasic();
        }

        Polygon pg = new Polygon(boundaryPts);

        initShape.SetMeshable(pg);


        if (grammar == null)
        {
            grammar = new Grammar();
            grammar.inputs.shapes.Add(initShape);
            grammar.AddRule(new Rules.PivotTurn("A", "A", 2));
            grammar.AddRule(new Rules.DivideTo("A", new string[] { "A", "B" }, 30, 2), false);
            grammar.AddRule(new Rules.DivideTo("A", new string[] { "A", "A" }, 60, 0), false);
            grammar.AddRule(new Rules.Hide(new string[] { "B" }), false);
            grammar.AddRule(new Rules.Extrude("A", "A", 30), false);
            grammar.AddRule(new Rules.CreateBuilding("A", pm3, particleSystem), false);
        }

        grammar.Execute();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Vector3[] pts = new Vector3[5];
        pts[0] = new Vector3(-80, 0, 46);
        pts[1] = new Vector3(-80, 0, -11);
        pts[2] = new Vector3(-10, 0, -54);
        pts[3] = new Vector3(103, 0, 25);
        pts[4] = new Vector3(96, 0, 70);
        Polygon pg = new Polygon(pts);
        Form    f  = pg.ExtrudeToForm(new Vector3(0, 30, 0));

        Vector3 nml = pts[4] - pts[0];

        nml.Normalize();
        Plane pln = new Plane(nml, new Vector3());

        Meshable[] forms = f.SplitByPlane(pln);

        ShapeObject so0 = ShapeObject.CreateBasic();

        so0.SetMeshable(forms[0]);
        so0.transform.position -= new Vector3(-20, 0, -20);

        ShapeObject so1 = ShapeObject.CreateBasic();

        so1.SetMeshable(forms[1]);
    }
Пример #3
0
    public static ShapeObject CreateMeshable(Meshable mb)
    {
        ShapeObject so = ShapeObject.CreateBasic();
        Vector3     ld = mb.direction;

        so.SetMeshable(mb, ld);
        return(so);
    }
Пример #4
0
    public static ShapeObject CreateMeshable(Meshable mb, Vector3?direction = null)
    {
        ShapeObject so = ShapeObject.CreateBasic();

        //Debug.Log("direction=" + direction.Value);
        so.SetMeshable(mb, direction);

        return(so);
    }
Пример #5
0
    public static ShapeObject CreatePolygon(Vector3[] pts)
    {
        Polygon     pg = new Polygon(pts);
        ShapeObject so = ShapeObject.CreateBasic();
        Vector3?    ld = PointsBase.LongestDirection(pts);

        so.SetMeshable(pg, ld);
        return(so);
    }
Пример #6
0
    public static ShapeObject CreateExtrusion(Vector3[] pts, float d)
    {
        Vector3   magUp = new Vector3(0, d, 0);
        Polygon   pg    = new Polygon(pts);
        Extrusion ext   = pg.Extrude(magUp);

        ShapeObject so = ShapeObject.CreateBasic();
        Vector3?    ld = PointsBase.LongestDirection(pts);

        so.SetMeshable(ext, ld);
        return(so);
    }
Пример #7
0
    public static ShapeObject CreateExtrusion(Vector3[] pts, float d)
    {
        Vector3 magUp = new Vector3(0, d, 0);
        Polygon pg    = new Polygon(pts);
        Form    ext   = pg.Extrude(magUp);

        Debug.Log("ext.verticesCount" + ext.vertices.Length.ToString());
        Debug.Log("ext.trianglesCount" + ext.triangles.Length.ToString());
        Debug.Log("ext.polygonCount" + ext.components.Count.ToString());

        ShapeObject so = ShapeObject.CreateBasic();
        Vector3?    ld = PointsBase.LongestDirection(pts);

        so.SetMeshable(ext, ld);
        return(so);
    }