public override void OnUpdate() { //Console.WriteLine($"Frame Count: {frame}"); timer++; //Console.WriteLine("COLLIDED?: " + shapeHandler.IsCollided(player, TypeSpec.Falling)); if (timer >= 1000) { levelHandler.LevelUp(); timer = 0; } shapeHandler.Fall(); input.UpdateMovement(); shapeHandler.CleanUp(); //Console.WriteLine(Window.MousePosition); }