void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainWindow = ((ShapeGame.MainWindow)(target)); #line 6 "..\..\MainWindow.xaml" this.mainWindow.Loaded += new System.Windows.RoutedEventHandler(this.WindowLoaded); #line default #line hidden #line 6 "..\..\MainWindow.xaml" this.mainWindow.Closed += new System.EventHandler(this.WindowClosed); #line default #line hidden #line 6 "..\..\MainWindow.xaml" this.mainWindow.Closing += new System.ComponentModel.CancelEventHandler(this.WindowClosing); #line default #line hidden return; case 2: this.playfield = ((System.Windows.Controls.Canvas)(target)); #line 10 "..\..\MainWindow.xaml" this.playfield.SizeChanged += new System.Windows.SizeChangedEventHandler(this.PlayfieldSizeChanged); #line default #line hidden return; case 3: this.kinectViewer = ((Microsoft.Samples.Kinect.WpfViewers.KinectColorViewer)(target)); return; case 4: this.SensorChooser = ((Microsoft.Samples.Kinect.WpfViewers.KinectSensorChooser)(target)); return; } this._contentLoaded = true; }