public void TestShapeSerialization()
        {
            const string TEST_SCENENAME = "TestShapeSerialization.scene";

            // setup new test project/scene
            TestManager.Helpers.CreateTestScene(TEST_SCENENAME);
            EditorProject project = EditorApp.Project;

            try
            {
                // create all registered shapes
                foreach (IShapeCreatorPlugin plugin in EditorManager.ShapeCreatorPlugins)
                {
                    plugin.ExecutePlugin();
                }
                string projectFile      = project.PathName;
                int    numCreatedShapes = CountShapeInstances(project.Scene);

                // cause engine view to refresh (to see that rendering the shapes doesn't cause a crash)
                TestManager.Helpers.ProcessEvents();

                // close map
                project.Save();

                ShapeCollection c1 = project.Scene.ActiveLayer.Root.ChildCollection;

                EditorManager.Scene.Close();
                project.Close();

                // reload map
                project = EditorManager.ProjectFactory.CreateInstance(null) as EditorProject;
                Assert.IsNotNull(project);

                project.Load(projectFile);
                EditorManager.Project = project;
                bool bResult = project.OpenScene(TEST_SCENENAME);
                Assert.IsTrue(bResult);

                // verify that shape instances exist
                int             numLoadedShapes = CountShapeInstances(project.Scene);
                ShapeCollection c2 = project.Scene.ActiveLayer.Root.ChildCollection;

                for (int i = 0; i < c1.Count; i++)
                {
                    ShapeBase s1 = c1[i];
                    ShapeBase s2 = c2[i];
                    Assert.AreEqual(s1.GetType(), s2.GetType());
                }

                Assert.AreEqual(numCreatedShapes, numLoadedShapes);

                TestManager.Helpers.CloseTestProject();
            }
            catch (Exception ex)
            {
                EditorManager.DumpException(ex, true);
            }
        }
Пример #2
0
        private void UpdateTextboxValues()
        {
            ShapeBase shape = dialogProcessor.MultiSelection.FirstOrDefault();

            if (shape is null)
            {
                propertyDict.ToList( ).ForEach(tb => tb.Key.Text = string.Empty);
            }
            else
            {
                foreach (PropertyInfo prop in shape.GetType( ).GetProperties( ))
                {
                    if (propertyDict.Any(p => p.Value == prop.Name))
                    {
                        KeyValuePair <TextBox, string> dictItem = propertyDict.FirstOrDefault(p => p.Value == prop.Name);
                        dictItem.Key.Text = prop.GetValue(shape).ToString( );
                    }
                }
            }
        }
Пример #3
0
        void AddSoundShapesRecursive(ShapeCollection shapeList, ShapeBase parent)
        {
            if (parent.ShapeVirtualCounter > 0 || !parent.Modifiable)
            {
                return;
            }

            ShapeBase soundShape = parent as ShapeObject3D;

            if (soundShape != null && (soundShape.GetType().FullName == "SoundEditorPlugin.SoundShape" || soundShape.GetType().FullName == "SoundEditorPlugin.SoundCollisionShape"))
            {
                shapeList.Add(soundShape);
            }

            if (parent.HasChildren())
            {
                foreach (ShapeBase shape in parent.ChildCollection)
                {
                    AddSoundShapesRecursive(shapeList, shape);
                }
            }
        }
Пример #4
0
        private void setColor(GalleryItemClickEventArgs e)
        {
            if (ActiveMdiChild != null && ActiveMdiChild is frmDrawBoard)
            {
                if ((bool)grpSkinMode.EditValue) //General
                {
                    ThongSo.EntityColor       = (Color)e.Item.Tag;
                    ThongSo.AttributeColor    = (Color)e.Item.Tag;
                    ThongSo.RelationshipColor = (Color)e.Item.Tag;

                    ThongSo.GeneralModeColor = (Color)e.Item.Tag;
                }
                else if (((frmDrawBoard)ActiveMdiChild).pnlDrawBoard.AffectingShape != null)
                {
                    ShapeBase shape = ((frmDrawBoard)ActiveMdiChild).pnlDrawBoard.AffectingShape;
                    switch (shape.GetType().Name)
                    {
                    case "EntityShape":
                        ThongSo.EntityColor = ThongSo.EntitySeparateModeColor = (Color)e.Item.Tag;
                        break;

                    case "AttributeShape":
                        ThongSo.AttributeColor = ThongSo.AttributeSeparateModeColor = (Color)e.Item.Tag;
                        break;

                    case "RelationshipShape":
                        ThongSo.RelationshipColor = ThongSo.RelationshipSeparateModeColor = (Color)e.Item.Tag;
                        break;

                    case "SubtypeConnector":
                        ThongSo.RelationshipColor = ThongSo.RelationshipSeparateModeColor = (Color)e.Item.Tag;
                        break;
                    }
                }

                ActiveMdiChild.Refresh();
            }
        }
Пример #5
0
        public override void onInventory(ShapeBase user, int value)
        {
            //Player can be either a player object or a aiturret...

            GameConnection client = user["client"];

            for (int i = 0; i < 8; i++)
            {
                if (user.GetType() == typeof(Player))
                {
                    ShapeBaseImageData image = (user).getMountedImage(i);
                    if (image <= 0)
                    {
                        continue;
                    }

                    if (!image["ammo"].isObject())
                    {
                        continue;
                    }
                    if (((SimObject)image["ammo"]).getId() != this.getId())
                    {
                        continue;
                    }

                    (user).setImageAmmo(i, value != 0);
                }
                else if (user.GetType() == typeof(AITurretShape))
                {
                    ShapeBaseImageData image = (user).getMountedImage(i);
                    if (image <= 0)
                    {
                        continue;
                    }

                    if (!image["ammo"].isObject())
                    {
                        continue;
                    }
                    if (((SimObject)image["ammo"]).getId() != getId())
                    {
                        continue;
                    }

                    (user).setImageAmmo(i, value != 0);
                }

                int currentammo = user.getInventory(this); // ShapeBaseShapeBaseGetInventory(player, thisobj);

                if (user.getClassName() != "Player")
                {
                    continue;
                }

                int amountInClips;

                if (this["clip"].isObject())
                {
                    amountInClips = user.getInventory(this["clip"]);
                    // ShapeBaseShapeBaseGetInventory(player, thisobj["clip"]);

                    amountInClips *= this["maxInventory"].AsInt();

                    amountInClips += user["remaining" + getName()].AsInt();
                }
                else
                {
                    amountInClips = currentammo;
                    currentammo   = 1;
                }
                if (user["client"] != string.Empty && !user["isAiControlled"].AsBool())
                {
                    client.setAmmoAmountHud(currentammo, amountInClips);
                }
            }
        }
        void CheckSceneStatistics()
        {
            if (EditorManager.Scene == null || _isSDKScene)
            {
                return;
            }

            bool physicsUsed  = false;
            bool aiUsed       = false;
            bool behaviorUsed = false;

            int scriptedObjectCount = 0;

            Stack <ShapeBase> TempStack = new Stack <ShapeBase>();

            foreach (Layer layer in EditorManager.Scene.Layers)
            {
                TempStack.Push(layer.Root);
            }

            while (TempStack.Count > 0)
            {
                ShapeBase current = TempStack.Pop();
                foreach (ShapeBase shape in current.ChildCollection)
                {
                    TempStack.Push(shape);
                }

                if (!physicsUsed && current.Components != null)
                {
                    if (current.Components.GetComponentByEngineName("vHavokRigidBody") != null)
                    {
                        physicsUsed = true;
                    }

                    if (current.Components.GetComponentByEngineName("vHavokCharacterController") != null)
                    {
                        physicsUsed = true;
                    }

                    if (current.Components.GetComponentByEngineName("vHavokTriggerVolume") != null)
                    {
                        physicsUsed = true;
                    }

                    if (current.Components.GetComponentByEngineName("vHavokRagdoll") != null)
                    {
                        physicsUsed = true;
                    }
                }

                if (!aiUsed)
                {
                    if (current.GetType().Name == "HavokNavMeshShape")
                    {
                        aiUsed = true;
                    }
                }

                if (!behaviorUsed && current.Components != null)
                {
                    if (current.Components.GetComponentByEngineName("vHavokBehaviorComponent") != null)
                    {
                        behaviorUsed = true;
                    }
                }

                if (current.Components != null && current.Components.GetComponentByEngineName("VScriptComponent") != null)
                {
                    scriptedObjectCount++;
                }
            }

            VisionGoogleAnalytics.RecordEvent("Usage", "Havok Products", "Physics", physicsUsed ? 1 : 0);
            VisionGoogleAnalytics.RecordEvent("Usage", "Havok Products", "Behavior", behaviorUsed ? 1 : 0);
            VisionGoogleAnalytics.RecordEvent("Usage", "Havok Products", "AI", aiUsed ? 1 : 0);

            VisionGoogleAnalytics.RecordEvent("Usage", "Builtin", "Scripted Objects", scriptedObjectCount);
        }
        public void TestEntityPropertySerialization()
        {
            try
            {
                const string TEST_SCENENAME = "TestEntityPropertySerialization";

                // setup new test project/scene
                TestManager.Helpers.CreateTestScene(TEST_SCENENAME);
                EditorProject project = EditorApp.Project;

                // create an entity shape
                EditorManager.GetShapeCreatorPluginByName("Entity").ExecutePlugin();
                ShapeBase entityShape = EditorManager.Scene.ActiveLayer.Root.ChildCollection[0];

                string projectFile      = project.PathName;
                int    numCreatedShapes = CountShapeInstances(project.Scene);

                // cause engine view to refresh (to see that rendering the shapes doesn't cause a crash)
                TestManager.Helpers.ProcessEvents();

                // close map
                project.Save();
                project.Close();

                // reload map
                project = EditorManager.ProjectFactory.CreateInstance(null) as EditorProject;
                Assert.IsNotNull(project);
                project.Load(projectFile);
                EditorManager.Project = project;
                bool bResult = project.OpenScene(TEST_SCENENAME);
                Assert.IsTrue(bResult);

                // verify that EntityProperty type is part of the active EntityClassManager assembly
                entityShape = EditorManager.Scene.ActiveLayer.Root.ChildCollection[0];
                DynamicPropertyCollection entityProperties = (DynamicPropertyCollection)entityShape.GetType().InvokeMember("EntityProperties", BindingFlags.GetProperty, null, entityShape, new object[] {});
                Assert.IsTrue(EditorManager.EngineManager.EntityClassManager.Exists(entityProperties.CollectionType.UniqueName));

                TestManager.Helpers.CloseTestProject();
            }
            catch (Exception ex)
            {
                EditorManager.DumpException(ex, true);
                throw ex;
            }
        }
Пример #8
0
        /// <summary>
        /// Updates the list with the recently selected objects (shape, layer, zone).
        /// </summary>
        private void UpdateRecentSelection()
        {
            // Clean up (remove event handlers
            foreach (ToolStripMenuItem item in ToolStripButtonRecentSelection.DropDownItems)
            {
                item.Click -= new EventHandler(recentItem_Click);
            }
            this.ToolStripButtonRecentSelection.DropDownItems.Clear();

            foreach (object obj in _recentSelectionList)
            {
                ToolStripMenuItem item = new ToolStripMenuItem();

                // Layers
                Layer layer = obj as Layer;
                if (layer != null && EditorManager.Scene.Layers.Contains(layer))
                {
                    item.Text   = "Layer: " + layer.LayerName;
                    item.Tag    = obj;
                    item.Click += new EventHandler(recentItem_Click);
                    this.ToolStripButtonRecentSelection.DropDownItems.Add(item);
                    int index = LayerTreeViewNodeBase.GetLayerIcon(layer);
                    if (index >= 0)
                    {
                        item.Image = LayerTreeViewNodeBase.ImageList.ImageList.Images[index];
                    }
                    continue;
                }

                // Zones
                Zone zone = obj as Zone;
                if (zone != null && EditorManager.Scene.Zones.Contains(zone))
                {
                    item.Text   = "Zone: " + zone.ZoneName;
                    item.Tag    = obj;
                    item.Click += new EventHandler(recentItem_Click);
                    this.ToolStripButtonRecentSelection.DropDownItems.Add(item);
                    int index = LayerTreeViewNodeBase.GetZoneIcon(zone);
                    if (index >= 0)
                    {
                        item.Image = LayerTreeViewNodeBase.ImageList.ImageList.Images[index];
                    }
                    continue;
                }

                // Shapes
                ShapeBase shape = obj as ShapeBase;
                if (shape != null && shape.IsAddedToScene)
                {
                    item.Text   = "Shape: " + shape.ShapeName + " (" + shape.GetType().Name + ")";
                    item.Tag    = obj;
                    item.Click += new EventHandler(recentItem_Click);
                    this.ToolStripButtonRecentSelection.DropDownItems.Add(item);
                    if (shape.IconIndex >= 0)
                    {
                        item.Image = EditorManager.GUI.ShapeTreeImages.ImageList.Images[shape.IconIndex];
                    }
                    continue;
                }
            }
        }