Пример #1
0
        public override void AddTorque(double torqueAxis1, double torqueAxis2)
        {
            Vector3d hingeAxis = ShapeA.RotationMatrix * HingeAxis;

            Vector3d torque = hingeAxis * torqueAxis1;

            ShapeA.SetTorque(ShapeA.TorqueValue + torque);
            ShapeB.SetTorque(ShapeB.TorqueValue - torque);
        }
        public void AddTorqueShapeB(double torqueAxis1, double torqueAxis2)
        {
            Vector3d hingeAxis    = GetHingeAxis();
            Vector3d rotationAxis = GetRotationAxis();

            Vector3d torque = rotationAxis * torqueAxis2 + hingeAxis * torqueAxis1;

            ShapeB.SetTorque(ShapeB.TorqueValue + torque);
        }