Пример #1
0
        static void Main(string[] args)
        {
            List <Shape> shapes = new List <Shape>();
            ConsoleKey   response;

            do
            {
                Console.Write("Do you want to specify a center point for all generated shapes? [y/n] ");
                response = Console.ReadKey(false).Key;

                if (response != ConsoleKey.Enter)
                {
                    Console.WriteLine();
                }
            } while ((response != ConsoleKey.Y) && (response != ConsoleKey.N));

            if (response == ConsoleKey.Y)
            {
                float x;
                float y;
                float z;

                Console.Write("Center X: ");

                while (!float.TryParse(Console.ReadLine(), out x))
                {
                    Console.WriteLine("Not a number! Try again.");
                    Console.Write("Center X: ");
                }

                Console.Write("Center Y: ");

                while (!float.TryParse(Console.ReadLine(), out y))
                {
                    Console.WriteLine("Not a number! Try again.");
                    Console.Write("Center Y: ");
                }

                Console.Write("Center Z: ");

                while (!float.TryParse(Console.ReadLine(), out z))
                {
                    Console.WriteLine("Not a number! Try again.");
                    Console.Write("Center Z: ");
                }

                Console.WriteLine($"\nGenerating 20 shapes @({x}, {y}, {z}):");

                for (int i = 0; i < 20; i++)
                {
                    shapes.Add(Shape.GenerateShape(new Vector3(x, y, z)));
                }
            }
            else
            {
                Console.WriteLine("\nGenerating 20 shapes with random center points:");

                for (int i = 0; i < 20; i++)
                {
                    shapes.Add(Shape.GenerateShape());
                }
            }

            float triangleCircSum = 0f;
            float best3DVolume    = 0f;
            float sumAreas        = 0f;

            Shape3D best3DShape = null;

            for (var i = 0; i < 20; i++)
            {
                Shape shape = shapes[i];

                Console.WriteLine($"{i + 1}: {shape.ToString()}");

                if (shape is Triangle)
                {
                    var triangle = shape as Triangle;
                    triangleCircSum += triangle.Circumference;

                    foreach (var v in triangle)
                    {
                        Console.WriteLine(v);
                    }
                }

                if (shape is Shape3D)
                {
                    var shape3D = shape as Shape3D;

                    if (best3DVolume < shape3D.Volume)
                    {
                        best3DVolume = shape3D.Volume;
                        best3DShape  = shape3D;
                    }
                }

                sumAreas += shape.Area;
            }
            Console.WriteLine($"\nSum of all triangle circumerances: {triangleCircSum}");

            Console.WriteLine($"The avarage area of all 20 shapes: {sumAreas / 20f}");

            Console.WriteLine($"The 3D shape with the biggest volume: {best3DShape.ToString()}, Volume = {best3DVolume}");

            Console.ReadKey();
        }
Пример #2
0
        static void Main(string[] args)
        {
            const int NUMBER_OF_SHAPES = 20;
            List<Shape> shapesList = new List<Shape>();
            float sumTrianglePerimeters = 0;
            float averageAreaofAllShapes = 0;
            Shape3D largestVolumeShape = null;
            String largestVolumeShapeString;

            for (int i = 0; i < NUMBER_OF_SHAPES; i++)
            {
                shapesList.Add(Shape.GenerateShape());
            }

            for (int i = 0; i < NUMBER_OF_SHAPES; i++)
            {
                Console.WriteLine(shapesList[i]);

                if (shapesList[i].GetType() == typeof(Triangle_2D))
                {
                    sumTrianglePerimeters += ((Triangle_2D)shapesList[i]).Circumference;
                }

                averageAreaofAllShapes += shapesList[i].Area;

                if (shapesList[i].GetType().IsSubclassOf(typeof(Shape3D)))
                {
                    {
                        if (largestVolumeShape == null)
                        {
                            largestVolumeShape = (Shape3D)shapesList[i];
                        }
                        else
                        {
                            if (((Shape3D)shapesList[i]).Volume > largestVolumeShape.Volume)
                            {
                                largestVolumeShape = (Shape3D)shapesList[i];
                            }

                        }
                    }
                }

            }
            Console.WriteLine("\nTriangle Perimeter Sum: " + sumTrianglePerimeters);
            Console.WriteLine("Average Area of all Shapes: " + (averageAreaofAllShapes / NUMBER_OF_SHAPES));



            if(largestVolumeShape == null)
            {
                largestVolumeShapeString = "No Shape3D Found";
            }
            else
            {
                largestVolumeShapeString = largestVolumeShape.ToString();

            }

            Console.WriteLine("3D Shape with Largest Volume: " + largestVolumeShapeString);
                    
                
        }