Пример #1
0
 public void SendHit(SendShaftAimingHitToServerEvent evt, ShaftNode weapon)
 {
     if (evt.TargetingData.BestDirection.HasAnyHit())
     {
         SelfShaftAimingHitEvent hitEvent = new SelfShaftAimingHitEvent();
         float energy = weapon.weaponEnergy.Energy;
         this.CompleteTargets(hitEvent, evt.TargetingData, energy);
         base.ScheduleEvent(hitEvent, weapon);
     }
 }
Пример #2
0
 public void SendHitToServer(SendHitToServerEvent e, ShaftNode weapon)
 {
     if (e.TargetingData.BestDirection.HasAnyHit())
     {
         SelfShaftAimingHitEvent eventInstance = new SelfShaftAimingHitEvent(HitTargetAdapter.Adapt(e.TargetingData.BestDirection.Targets), e.TargetingData.BestDirection.StaticHit)
         {
             HitPower = 0f
         };
         base.ScheduleEvent(eventInstance, weapon);
     }
 }
Пример #3
0
 public void PrepareAimingTargets(ShaftAimingShotPrepareEvent evt, ShaftNode weapon)
 {
     this.PrepareAimingTargets(weapon.Entity, evt.WorkingDir);
 }
 public void InitDataForShaftAiming(NodeAddedEvent e, ShaftNode weapon, [JoinByTank, Context] SelfTankNode tank)
 {
     weapon.Entity.AddComponent(new ShaftAimingForceFieldReadyComponent(Shader.PropertyToID("_ShaftAimingForceFieldData")));
 }