Update() публичный Метод

public Update ( ) : void
Результат void
Пример #1
0
        public override void Update(GameTime gameTime)
        {
            shadow.Update(gameTime);

            //world classe maken
            currentLevel.Update(shadow);
            Debug.WriteLine(currentLevel.CollisionCoins.Count);

            if (Global.currentLevel == 1)
            {
                currentLevel = levelTwo;
                if (!isInitiatedLevel)
                {
                    currentLevel.CreateWorld(25);
                    isInitiatedLevel = true;
                }
            }
            else if (Global.currentLevel == 2)
            {
                _game.ChangeState(new VictoryState(_game, _graphicsDevice, _content));
                currentLevel        = levelOne;
                Global.currentLevel = 0;
            }

            if (shadow.Position.Y > Global.screenHeight)
            {
                _game.ChangeState(new GameOverState(_game, _graphicsDevice, _content));
                currentLevel        = levelOne;
                Global.currentLevel = 0;
            }
        }
Пример #2
0
        /// <summary>
        /// Simple extension to assign / update a <see cref="IShadow{TItem}"/> when it has content within it, with
        /// updates being automatically wrapped in a <see cref="Transaction"/>
        /// </summary>
        /// <typeparam name="TItem"></typeparam>
        /// <param name="context"></param>
        /// <param name="shadow"></param>
        /// <param name="current"></param>
        /// <param name="next"></param>
        /// <param name="set"></param>
        /// <param name="clear"></param>
        public static void UpdateContent <TItem>(this IShadow shadow, IShadowContext context, IPrimitive current,
                                                 IPrimitive next,
                                                 Action <IShadow <TItem> > set,
                                                 Action <IShadow <TItem> > clear)
        {
            var content = shadow.Get <IShadow <TItem> >(ContentKey);

            Shadow.Update(context, current, next, content, (s) =>
            {
                Transaction.Current.Add(() =>
                {
                    shadow.Set <IShadow <TItem> >(ContentKey, s);
                    set(s);
                });
            }, (s) =>
            {
                Transaction.Current.Add(() =>
                {
                    shadow.State.Delete <IShadow <TItem> >(ContentKey);
                    clear(s);
                });
            });
        }
Пример #3
0
 public void Update(GameTime gameTime)
 {
     Move((float)gameTime.ElapsedGameTime.TotalSeconds);
     shadow.Update(position, animation.frameWidth);
     animationManager.Update(gameTime);
 }